CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Uncategorized actions

Tribalize Holding

variesGoldvariesPrestigeAccepted automaticallynot in the character menu

Destroy all Buildings in this Holding and change its Holding Type

What you need

You

To send it

  • The target › If title tier at most County › Their province:
    • barony_controller = scope:actor
    • Does not have a Building under construction

To see it in the menu

Which title you can pick

  • The target:
    • holder = scope:actor
    • Not: Barony is capital
    • If title tier at most County › Their province:
      • One of these

        • has_holding_type = nomad_holding
        • or

          has_holding_type = herder_holding

Tribalize Holding is an uncategorized character interaction in Crusader Kings III. Accepted automatically. It costs Gold (varies), Prestige (varies). Patch 1.20.1.2, from game/common/character_interactions/00_tribal_interactions.txt.

for a guide, post or blog
Quick answers (2)
Will the AI accept Tribalize Holding?
Yes: it is accepted automatically.
How much does Tribalize Holding cost?
Gold (varies), Prestige (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The target’s title province:
    • Their county:
      • If

        • prev:
          • One of these

            • has_holding_type = nomad_holding
            • or

              has_holding_type = herder_holding
        • Does not have “was razed” (a variable the game's script sets)
        • culture != holder.culture

        Then

        • The county gains the modifier “Nomadic Land” for 5 years
          • Building Construction Time +100%
          • Building Construction Cost +200%
          • Holding Construction Cost +200%
          • Holding Construction Time +100%
          • Monthly county control decline -0.1/month
    • set_holding_type = tribal_holding

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (4 lines of game script)
is_available = government_has_flag = government_is_tribal
is_shown = scope:actor = {
	this = scope:recipient
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Effects (on_send, on_accept, on_decline) (11 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = feudalize_holding_interaction_notification
		right_icon = scope:actor
		scope:target.title_province ?= {
			holding_pre_tribalize_effect = yes
			set_holding_type = tribal_holding
		}
	}
}

As written in game/common/character_interactions/00_tribal_interactions.txt.

Category
Uncategorized actions
Cost: Gold
varies
Cost: Prestige
varies
In the menu
no (opened from elsewhere)
ID
tribalize_holding_interaction

Source: game/common/character_interactions/00_tribal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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