CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

grab_attending_culture_faith_barony_effect

grab_attending_culture_faith_barony_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3225 (22 lines). No parameters.

grab_attending_culture_faith_barony_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3225 of its file. It takes no parameters: grab_attending_culture_faith_barony_effect = yes. The game's script calls it in 6 places, among them …: Be A …! (event tournament_events.7000), …: Local Lancer (event tournament_events.6900) and Rags to Maile (event tournament_events.1230). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (22 lines of game script)
grab_attending_culture_faith_barony_effect = {
	random_attending_character = {
		limit = { culture.culture_number_of_counties > 0 }
		culture = { save_scope_as = attending_culture }
	}
	scope:attending_culture = {
		random_culture_county = {
			faith = { save_scope_as = attending_faith }
			random_direct_de_jure_vassal_title = { save_scope_as = attending_barony }
		}
	}
	if = {
		limit = {
			NOT = { exists = scope:attending_culture }
		}
		scope:activity.activity_location.barony = { save_scope_as = attending_barony }
		scope:attending_barony.county = {
			culture = { save_scope_as = attending_culture }
			faith = { save_scope_as = attending_faith }
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls grab_attending_culture_faith_barony_effect.

Events (4)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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