CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_mysterious_stranger_effect

tournament_mysterious_stranger_effect = { CONTEST = … SKILL = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3249 (39 lines). Parameters: $CONTEST$, $SKILL$.

tournament_mysterious_stranger_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3249 of its file. A call passes 2 parameters: CONTEST and SKILL. The game's script calls it in 2 places, among them tournament_contest_turn_composition_effect (scripted effect) and tournament_contest_versus_composition_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Create a mysterious stranger contestant

What it does

  • grab_attending_culture_faith_barony_effect = yes
  • create_character = { … }
  • scope:mysterious_stranger:
    • add_to_activity = scope:activity
  • Activity log entry › scope:mysterious_stranger:
    • add_to_activity = scope:activity
  • add_to_guest_subset = { name = qualified target = scope:mysterious_stranger phase = tournament_phase_$CONTEST$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (39 lines of game script)
tournament_mysterious_stranger_effect = {
	grab_attending_culture_faith_barony_effect = yes
	create_character = {
		template = tournament_$SKILL$_character
		location = scope:activity.activity_location
		faith = scope:attending_faith
		culture = scope:attending_culture
		dynasty = none
		save_scope_as = mysterious_stranger
	}
	scope:mysterious_stranger = {
		set_variable = {
			name = mysterious_stranger_origin
			value = scope:attending_barony
		}
		set_variable = {
			name = contest_aptitude
			value = contest_$SKILL$_aptitude_value
		}
		add_to_activity = scope:activity
	}
	add_activity_log_entry = {
		key = contest_mysterious_stranger_log
		tags = { contestant }
		score = 25
		character = scope:mysterious_stranger

		# Effect
		show_as_tooltip = {
			scope:mysterious_stranger = { add_to_activity = scope:activity }
		}
	}
	add_to_guest_subset = {
		name = qualified
		target = scope:mysterious_stranger
		phase = tournament_phase_$CONTEST$
	}
	set_variable = mysterious_stranger_appeared
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_mysterious_stranger_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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