CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_versus_create_contestant_fallback_effect

tournament_versus_create_contestant_fallback_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 7491 (60 lines). No parameters.

tournament_versus_create_contestant_fallback_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 7491 of its file. It takes no parameters: tournament_versus_create_contestant_fallback_effect = yes. The game's script calls it in 1 place, among them tournament_contest_versus_pair_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

  • scope:activity:
    • grab_attending_culture_faith_barony_effect = yes
    • If

      • has_current_phase = tournament_phase_joust

      Then

      • create_character = { … }
      • scope:backup_contestant:
        • add_to_activity = scope:activity

      Else if

      • has_current_phase = tournament_phase_board_game

      Then

      • create_character = { … }
      • scope:backup_contestant:
        • add_to_activity = scope:activity

      Else if

      • has_current_phase = tournament_phase_wrestling

      Then

      • create_character = { … }
      • scope:backup_contestant:
        • add_to_activity = scope:activity

      Otherwise

      • create_character = { … }
      • scope:backup_contestant:
        • add_to_activity = scope:activity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (60 lines of game script)
tournament_versus_create_contestant_fallback_effect = {
	scope:activity = {
		grab_attending_culture_faith_barony_effect = yes
		if = {
			limit = { has_current_phase = tournament_phase_joust }
			create_character = {
				template = tournament_horse_character
				location = scope:activity.activity_location
				faith = scope:attending_faith
				culture = scope:attending_culture
				dynasty = none
				save_scope_as = backup_contestant
			}
			scope:backup_contestant = {
				add_to_activity = scope:activity
			}
		}
		else_if = {
			limit = { has_current_phase = tournament_phase_board_game }
			create_character = {
				template = tournament_board_game_character
				location = scope:activity.activity_location
				faith = scope:attending_faith
				culture = scope:attending_culture
				dynasty = none
				save_scope_as = backup_contestant
			}
			scope:backup_contestant = {
				add_to_activity = scope:activity
			}
		}
		else_if = {
			limit = { has_current_phase = tournament_phase_wrestling }
			create_character = {
				template = tournament_pugilism_character
				location = scope:activity.activity_location
				faith = scope:attending_faith
				culture = scope:attending_culture
				dynasty = none
				save_scope_as = backup_contestant
			}
			scope:backup_contestant = {
				add_to_activity = scope:activity
			}
		}
		else = {
			create_character = {
				template = tournament_foot_character
				location = scope:activity.activity_location
				faith = scope:attending_faith
				culture = scope:attending_culture
				dynasty = none
				save_scope_as = backup_contestant
			}
			scope:backup_contestant = {
				add_to_activity = scope:activity
			}
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_versus_create_contestant_fallback_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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