Scripted effect · Khans of the Steppe files
gok_upgrade_realm_and_government_effect
gok_upgrade_realm_and_government_effect = yesgame/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 7837 (229 lines). No parameters.
gok_upgrade_realm_and_government_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 7837 of its file. It takes no parameters: gok_upgrade_realm_and_government_effect = yes. The game's script calls it in 2 places, among them Reform the Great Khaganate (decision) and The Eternal … (event mpo_greatest_of_khans.0030). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
What it does
If
a check the game hides
Then
- Their culture:
get_random_innovation_from = scope:realm_culture_1
- Their culture:
If
a check the game hides
Then
- Their culture:
get_random_innovation_from = scope:realm_culture_2
- Their culture:
If
a check the game hides
Then
- Their culture:
get_random_innovation_from = scope:realm_culture_3
- Their culture:
- Their capital county:
If
- Any county province:
One of these
has_holding_type = nomad_holdingor
has_holding_type = herder_holding
Then
- The county gains the modifier “Throne of the Steppes” for 30 years
- Building Construction Time -200%
- Development Growth +200%
- Any county province:
- Gains a Castle Holding and, if possible, a Temple and City
- Every County Capital in your Domain gains a Castle Holding
- Approving Nomadic Vassals (switching vassals value) also change their Government and Holding types
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
gok_upgrade_realm_and_government_effect = {
if = {
limit = {
exists = scope:realm_culture_1
}
culture = {
get_random_innovation_from = scope:realm_culture_1
}
}
if = {
limit = {
exists = scope:realm_culture_2
}
culture = {
get_random_innovation_from = scope:realm_culture_2
}
}
if = {
limit = {
exists = scope:realm_culture_3
}
culture = {
get_random_innovation_from = scope:realm_culture_3
}
}
capital_county = {
if = {
limit = {
any_county_province = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
add_county_modifier = {
modifier = great_khans_capital_modifier
years = 30
}
}
custom_tooltip = gok_capital_holdings_switch_tt
hidden_effect = {
every_county_province = {
limit = {
has_holding = yes
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
holding_pre_feudalize_effect = yes
set_holding_type = castle_holding
add_building = castle_02
if = {
limit = {
any_culture_global = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
add_building = castle_03
}
if = {
limit = {
any_culture_global = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
add_building = castle_04
}
}
random_county_province = {
limit = {
has_holding = no
}
save_scope_as = capital_prov_1
set_holding_type = church_holding
if = {
limit = {
any_culture_global = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
add_building = temple_03
}
if = {
limit = {
any_culture_global = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
add_building = temple_02
}
}
random_county_province = {
limit = {
exists = scope:capital_prov_1
has_holding = no
NOT = {
this = scope:capital_prov_1
}
}
set_holding_type = city_holding
if = {
limit = {
any_culture_global = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
add_building = city_03
}
if = {
limit = {
any_culture_global = {
has_cultural_era_or_later = culture_era_late_medieval
}
}As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
The first 120 of its 229 lines; the rest is in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt from line 7837.
Where it is used
Every place in common/, events/ and history/ that calls gok_upgrade_realm_and_government_effect.
Decisions (1)
Events (1)
- The Eternal …
mpo_greatest_of_khans.0030
Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.