Scripted effect
give_random_commander_trait_effect
give_random_commander_trait_effect = yesgame/common/scripted_effects/00_martial_lifestyle_effects.txt, line 13 (136 lines). No parameters.
give_random_commander_trait_effect is a scripted effect in Crusader Kings III, written at line 13 of its file. It takes no parameters: give_random_commander_trait_effect = yes. The game's script calls it in 13 places, among them Inspire the Troops (decision), …: Tourney Day (event councillor_spouse_martial.1001) and Change of Path (event tgp_dynastic_cycle_events.0030). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.
What it does
- 1 of 17 things will happen:
- 6%: Gains the Trait Logistician
- 6%: Gains the Trait Military Engineer
- 6%: Gains the Trait Aggressive Attacker
- 6%: Gains the Trait Defender
- 6%: Gains the Trait Forder
- 6%: Gains the Trait Flexible Leader
- 6%: Gains the Trait Desert Warrior
- 6%: Gains the Trait Jungle Stalker
- 6%: Gains the Trait Winter Soldier
- 6%: Gains the Trait Forest Fighter
- 6%: Gains the Trait Open Terrain Expert
- 6%: Gains the Trait Rough Terrain Expert
- 6%: Gains the Trait Pillager
- 6%: Gains the Trait Reckless
- 6%: Gains the Trait Faithful Blade
- 6%: Gains the Trait Organizer
- 6%: Gains the Trait Cautious Leader
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
give_random_commander_trait_effect = {
random_list = {
100 = {
trigger = { NOT = { has_trait = logistician } }
add_trait = logistician
}
100 = {
trigger = { NOT = { has_trait = military_engineer } }
add_trait = military_engineer
}
100 = {
trigger = { NOT = { has_trait = aggressive_attacker } }
add_trait = aggressive_attacker
}
100 = {
trigger = { NOT = { has_trait = unyielding_defender } }
add_trait = unyielding_defender
}
100 = {
trigger = { NOT = { has_trait = forder } }
add_trait = forder
}
100 = {
trigger = { NOT = { has_trait = flexible_leader } }
add_trait = flexible_leader
}
100 = {
trigger = {
NOT = { has_trait = desert_warrior }
any_sub_realm_barony = {
title_province = {
OR = {
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = drylands
}
}
}
}
add_trait = desert_warrior
}
100 = {
trigger = {
NOT = { has_trait = jungle_stalker }
any_sub_realm_barony = {
title_province = {
terrain = jungle
}
}
}
add_trait = jungle_stalker
}
100 = {
trigger = {
NOT = { has_trait = winter_soldier }
any_sub_realm_barony = {
title_province = {
OR = {
terrain = taiga
geographical_region = world_tibet
geographical_region = world_europe_north
geographical_region = world_europe_east
geographical_region = world_steppe
}
}
}
}
add_trait = winter_soldier
}
100 = {
trigger = {
NOT = { has_trait = forest_fighter }
any_sub_realm_barony = {
title_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
add_trait = forest_fighter
}
100 = {
trigger = {
NOT = { has_trait = open_terrain_expert }
any_sub_realm_barony = {
title_province = {
OR = {
terrain = plains
terrain = farmlands
terrain = steppe
}
}
}
}
add_trait = open_terrain_expert
}
100 = {
trigger = {
NOT = { has_trait = rough_terrain_expert }
any_sub_realm_barony = {
title_province = {
OR = {
terrain = hills
terrain = mountains
terrain = wetlands
}
}
}
}
add_trait = rough_terrain_expert
}
100 = {
trigger = { NOT = { has_trait = reaver } }
add_trait = reaver
}
100 = {
trigger = { NOT = { has_trait = reckless } }As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.
The first 120 of its 136 lines; the rest is in game/common/scripted_effects/00_martial_lifestyle_effects.txt from line 13.
Where it is used
Every place in common/, events/ and history/ that calls give_random_commander_trait_effect.
Decisions (1)
Events (5)
- …: Tourney Day
councillor_spouse_martial.1001 - Change of Path
tgp_dynastic_cycle_events.0030 - learn_commander_trait.0001
- To Master the Art of Command
mpo_decisions_events.0200 - Whet the Blade
tgp_movement_events.0001
Scripted effects (1)
Scripted character templates (6)
- new_commander_character
- new_siege_engineer
- new_warrior_character
- pool_repopulate_local_flavor
- tgp_minister_commander_template
- tgp_warrior_monk_template
Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.