CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

give_legendary_building_mythical_holy_tooltip_effect

give_legendary_building_mythical_holy_tooltip_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2063 (24 lines). No parameters.

give_legendary_building_mythical_holy_tooltip_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2063 of its file. It takes no parameters: give_legendary_building_mythical_holy_tooltip_effect = yes. The game's script calls it in 1 place, among them holy (legend). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
give_legendary_building_mythical_holy_tooltip_effect = {
	if = {
		limit = {
			OR = {
				root = {
					locale_valid_for_legendary_buildings = yes
				}
				capital_province = { has_special_building_slot = no }
				any_sub_realm_barony = {
					title_province = { has_special_building_slot = no }
				}
			}
		}
		give_legendary_building_location_holy_effect = yes
	}
	set_variable = {
		name = legendary_reward_location
		value = scope:legendary_locale
	}
	set_variable = {
		name = legendary_figure
		value = scope:protagonist
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_legendary_building_mythical_holy_tooltip_effect.

Legends (1)

  • holy

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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