CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

give_legendary_building_location_holy_effect

give_legendary_building_location_holy_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2383 (7 lines). No parameters.

give_legendary_building_location_holy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2383 of its file. It takes no parameters: give_legendary_building_location_holy_effect = yes. The game's script calls it in 2 places, among them give_legendary_building_holy_tooltip_effect (scripted effect) and give_legendary_building_mythical_holy_tooltip_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
give_legendary_building_location_holy_effect = {
	give_legendary_building_location_standard_effect = yes
	custom_tooltip = {
		text = can_build_legendary_shrine_tt
		add_character_flag = legendary_shrine_flag
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_legendary_building_location_holy_effect.

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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