CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legends of the Dead files

locale_valid_for_legendary_buildings

locale_valid_for_legendary_buildings = yes

game/common/scripted_triggers/06_ce1_legend_triggers.txt, line 13 (10 lines). No parameters.

locale_valid_for_legendary_buildings is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 13 of its file. It takes no parameters: locale_valid_for_legendary_buildings = yes (or no). The game's script calls it in 7 places, among them give_legendary_building_heroic_tooltip_effect (scripted effect), give_legendary_building_holy_tooltip_effect (scripted effect) and give_legendary_building_legitimizing_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legend_triggers.txt.

What it checks

  • scope:location:
    • One of these

      • province_owner = root
      • or

        province_owner.top_liege = root
    • Does not have a Special Building slot

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
locale_valid_for_legendary_buildings = {
	scope:location ?= {
		OR = {
			province_owner = root
			province_owner.top_liege = root
		}
		has_special_building_slot = no
	}

}

As written in game/common/scripted_triggers/06_ce1_legend_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls locale_valid_for_legendary_buildings.

Source: game/common/scripted_triggers/06_ce1_legend_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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