CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Fate of Iberia files

fp2_struggle_found_kingdom_toledo_empire_effect

fp2_struggle_found_kingdom_toledo_empire_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 2093 (67 lines). No parameters.

fp2_struggle_found_kingdom_toledo_empire_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 2093 of its file. It takes no parameters: fp2_struggle_found_kingdom_toledo_empire_effect = yes. The game's script calls it in 2 places, among them Establish Kingdom of Toledo (decision) and The Kingdom of Toledo (event fp2_other_decisions.1100). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

What it does

  • Toledo: Gains the … Title (root)
  • If

    a check the game hides

    Then

    • One held title, picked in order:
      • Where:
        • Not: Is Titular Title
        • You:
          • completely_controls = prev
        • Any title to title neighboring and across water duchy:
        • Their de jure liege › In de jure hierarchy (more than 2): Title tier exactly Duchy
      • title_tier = duchy
  • Every in list: Becomes de jure part of Toledo
  • Every in list:
    • Where: Is played by the AI
    • Opinion: Absorbed De Jure Lands
  • Gain +750 Prestige
  • Gains the modifier “The Kingdom of Toledo” for 10 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (67 lines of game script)
fp2_struggle_found_kingdom_toledo_empire_effect = {
	create_title_and_vassal_change = {
		type = created
		save_scope_as = title_change
		add_claim_on_loss = no
	}
	title:k_toledo = {
		change_title_holder = {
			holder = root
			change = scope:title_change
		}
	}
	resolve_title_and_vassal_change = scope:title_change
	title:d_toledo = { add_to_list = kingdom_toledo_absorb_list }
	if = {
		limit = { NOT = { exists = scope:has_kingdom_toledo_absorb_list_been_created } }
		ordered_held_title = {
			title_tier = duchy
			limit = {
				is_titular = no
				NOT = { this = title:d_toledo }
				root = { completely_controls = prev }
				any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
				de_jure_liege = {
					any_in_de_jure_hierarchy = {
						count > 2
						tier = tier_duchy
					}
				}
			}
			order_by = {
				value = 0
				every_de_jure_county = {
					limit = { any_neighboring_county = { de_jure_liege = title:d_toledo } }
					add = 1
				}
			}
			add_to_list = kingdom_toledo_absorb_list
		}
	}
	every_in_list = {
		list = kingdom_toledo_absorb_list
		if = {
			limit = {
				exists = de_jure_liege.holder
				de_jure_liege.holder != root
			}
			de_jure_liege.holder = { add_to_list = kingdom_toledo_opinion_list }
		}
		set_de_jure_liege_title = title:k_toledo
	}
	hidden_effect = { title:k_toledo = { set_de_jure_liege_title = title:e_spain } }
	every_in_list = {
		list = kingdom_toledo_opinion_list
		limit = { is_ai = yes }
		add_opinion = {
			target = root
			modifier = absorbed_de_jure_opinion
		}
	}
	#Prestige
	add_prestige = massive_prestige_gain
	add_character_modifier = {
		modifier = fp2_form_kingdom_toledo_modifier
		years = 10
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_found_kingdom_toledo_empire_effect.

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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