Scripted effect · The Northern Lords files
forge_the_jomsvikings_decision_tooltip_effect
forge_the_jomsvikings_decision_tooltip_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 658 (7 lines). No parameters.
forge_the_jomsvikings_decision_tooltip_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 658 of its file. It takes no parameters: forge_the_jomsvikings_decision_tooltip_effect = yes. The game's script calls it in 1 place, among them Forge the Jomsvikings (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- A Military Order of your Faith will be founded · You become the order's Military Order Patron · You will select a non County Capital Barony as the order's Headquarters
create_holy_order_accompanying_effect = yesforge_the_jomsvikings_maa_reward_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
forge_the_jomsvikings_decision_tooltip_effect = {
# Standard info.
custom_tooltip = create_holy_order_decision_effect_message
create_holy_order_accompanying_effect = yes
# And the free army.
forge_the_jomsvikings_maa_reward_effect = yes
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls forge_the_jomsvikings_decision_tooltip_effect.
Decisions (1)
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.