CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

forge_the_jomsvikings_decision_tooltip_effect

forge_the_jomsvikings_decision_tooltip_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 658 (7 lines). No parameters.

forge_the_jomsvikings_decision_tooltip_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 658 of its file. It takes no parameters: forge_the_jomsvikings_decision_tooltip_effect = yes. The game's script calls it in 1 place, among them Forge the Jomsvikings (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
forge_the_jomsvikings_decision_tooltip_effect = {
	# Standard info.
	custom_tooltip = create_holy_order_decision_effect_message
	create_holy_order_accompanying_effect = yes
	# And the free army.
	forge_the_jomsvikings_maa_reward_effect = yes
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls forge_the_jomsvikings_decision_tooltip_effect.

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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