CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

forge_the_jomsvikings_maa_reward_effect

forge_the_jomsvikings_maa_reward_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 636 (21 lines). No parameters.

forge_the_jomsvikings_maa_reward_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 636 of its file. It takes no parameters: forge_the_jomsvikings_maa_reward_effect = yes. The game's script calls it in 5 places, among them Forging the Jomsvikings (event fp1_major_decisions.0031), Forging the Jomsvikings (event fp1_major_decisions.0032) and Forging the Jomsvikings (event fp1_major_decisions.0033). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
forge_the_jomsvikings_maa_reward_effect = {
	spawn_army = {
		levies = { add = 500 }
		men_at_arms = {
			type = jomsviking_pirates
			stacks = 4
		}
		men_at_arms = {
			type = varangian_veterans
			stacks = 2
		}
		men_at_arms = {
			type = bondi
			stacks = 4
		}
		inheritable = yes
		uses_supply = yes
		location = scope:founder.capital_province
		name = fp1_jomsvikings_event_troops
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls forge_the_jomsvikings_maa_reward_effect.

Events (4)

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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