CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

ep3_become_landed_save_liege_effect

ep3_become_landed_save_liege_effect = { ALWAYS_INDEPENDENT = … TITLE_GIVER = … TITLE_LIST = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 856 (41 lines). Parameters: $ALWAYS_INDEPENDENT$, $TITLE_GIVER$, $TITLE_LIST$.

ep3_become_landed_save_liege_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 856 of its file. A call passes 3 parameters: ALWAYS_INDEPENDENT, TITLE_GIVER and TITLE_LIST. The game's script calls it in 9 places, among them ep3_interactions_events.0112 (event), Negotiate Joining Wars (event ep3_interactions_events.0111) and Restoration: An Honorable Man (event cid.2020). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (41 lines of game script)
ep3_become_landed_save_liege_effect = {
	$TITLE_GIVER$ = { save_scope_as = ruler }
	save_scope_value_as = {
		name = override_independence_logic
		value = $ALWAYS_INDEPENDENT$
	}
	if = {
		limit = { scope:override_independence_logic = yes }
		# Do nothing, we're just here to block subsequent checks.
	}
	else_if = {
		limit = {
			scope:ruler = { top_liege != this }
			any_in_list = {
				list = $TITLE_LIST$
				tier = scope:ruler.highest_held_title_tier
			}
			NOT = {
				any_in_list = {
					list = $TITLE_LIST$
					tier > scope:ruler.highest_held_title_tier
				}
			}
		}
		scope:ruler.liege = { save_scope_as = new_liege }
	}
	else_if = {
		limit = {
			NOT = {
				any_in_list = {
					list = $TITLE_LIST$
					tier >= scope:ruler.highest_held_title_tier
				}
			}
		}
		scope:ruler = { save_scope_as = new_liege }
	}
	scope:new_liege.government_type ?= {
		save_scope_as = old_government
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_become_landed_save_liege_effect.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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