Scripted effect · Roads to Power files
ep3_landless_invasion_titles_taken_effect
ep3_landless_invasion_titles_taken_effect = { TITLE = … TITLE_GIVER = … TITLE_LIST = … TITLE_RECEIVER = … }game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13055 (41 lines). Parameters: $TITLE$, $TITLE_GIVER$, $TITLE_LIST$, $TITLE_RECEIVER$.
ep3_landless_invasion_titles_taken_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13055 of its file. A call passes 4 parameters: TITLE, TITLE_GIVER, TITLE_LIST and TITLE_RECEIVER. The game's script calls it in 4 places, among them Adventurer Invasion (casus belli), Adventurer Invasion (casus belli) and Adventurer Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The comment above it in the file
Set up titles in the new realm. Determine potential breakaways
What it does
adventurer_realm_destabilisation_list_effect = { TITLE_RECEIVER = $TITLE_RECEIVER$ TITLE_GIVER = $TITLE_GIVER$ TITLE = $TITLE$ }ep3_become_landed_save_liege_effect = { TITLE_GIVER = $TITLE_GIVER$ ALWAYS_INDEPENDENT = yes TITLE_LIST = $TITLE_LIST$ }If a check the game hides passes: the same again (1 line)
Otherwise
adventurer_realm_destabilisation_transfer_effect = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
ep3_landless_invasion_titles_taken_effect = {
# Determine independent vassals
adventurer_realm_destabilisation_list_effect = {
TITLE_RECEIVER = $TITLE_RECEIVER$
TITLE_GIVER = $TITLE_GIVER$
TITLE = $TITLE$
}
# Determine hierarchy
ep3_become_landed_save_liege_effect = {
TITLE_GIVER = $TITLE_GIVER$
ALWAYS_INDEPENDENT = yes
TITLE_LIST = $TITLE_LIST$
}
# Resolve title, liege, government changes
if = {
limit = { exists = scope:claimant }
ep3_become_landed_transfer_effect = {
TITLE_RECEIVER = $TITLE_RECEIVER$
TITLE_LIST = $TITLE_LIST$
TYPE = conquest_claim
REASON = flag:conquest_claim
ENNOBLED_ADVENTURER = flag:yes
}
}
else = {
ep3_become_landed_transfer_effect = {
TITLE_RECEIVER = $TITLE_RECEIVER$
TITLE_LIST = $TITLE_LIST$
TYPE = conquest
REASON = flag:conquest
ENNOBLED_ADVENTURER = flag:yes
}
}
# Vassals break away
adventurer_realm_destabilisation_transfer_effect = {
TITLE = $TITLE$
TITLE_RECEIVER = $TITLE_RECEIVER$
TITLE_GIVER = $TITLE_GIVER$
TITLE_LIST = $TITLE_LIST$
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_landless_invasion_titles_taken_effect.
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.