CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

demand_pastureland_adventurer_interaction_effect

demand_pastureland_adventurer_interaction_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13508 (51 lines). No parameters.

demand_pastureland_adventurer_interaction_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13508 of its file. It takes no parameters: demand_pastureland_adventurer_interaction_effect = yes. The game's script calls it in 1 place, among them Demand Pastureland (interaction). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (51 lines of game script)
demand_pastureland_adventurer_interaction_effect = {
	# scope:actor = adventurer
	# scope:recipient = herder
	# seized_pastureland = titles
	scope:target = { add_to_list = seized_pastureland }
	scope:recipient = { save_scope_as = defender }

	hidden_effect = {
		scope:actor = {
			if = {
				limit = { character:90028 ?= this }
				add_character_flag = hereward_settled_flag
			}
			if = {
				limit = {
					NOT = { has_trait = adventurer }
				}
				add_trait = adventurer
			}
			every_courtier = {
				set_variable = {
					name = former_camp_leader
					value = scope:actor
				}
				add_trait = adventurer_follower
			}
		}
	}

	# Determine hierarchy
	ep3_become_landed_save_liege_effect = {
		TITLE_GIVER = scope:recipient
		ALWAYS_INDEPENDENT = no
		TITLE_LIST = seized_pastureland
	}
	# Resolve title, liege, government changes
	ep3_become_landed_transfer_effect = {
		TITLE_RECEIVER = scope:actor
		TITLE_LIST = seized_pastureland
		TYPE = granted
		REASON = flag:seized_pastureland
		ENNOBLED_ADVENTURER = flag:yes
	}
	# Messages for nearby players
	create_landed_ruler_message_effect = {
		LANDED = scope:actor
		FLAVOR_CHAR = scope:recipient
		FLAVOR_TITLE = scope:target
		REASON = flag:seized_pastureland
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls demand_pastureland_adventurer_interaction_effect.

Character interactions (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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