Scripted effect · Roads to Power files
demand_pastureland_adventurer_interaction_effect
demand_pastureland_adventurer_interaction_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13508 (51 lines). No parameters.
demand_pastureland_adventurer_interaction_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13508 of its file. It takes no parameters: demand_pastureland_adventurer_interaction_effect = yes. The game's script calls it in 1 place, among them Demand Pastureland (interaction). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (51 lines of game script)
demand_pastureland_adventurer_interaction_effect = {
# scope:actor = adventurer
# scope:recipient = herder
# seized_pastureland = titles
scope:target = { add_to_list = seized_pastureland }
scope:recipient = { save_scope_as = defender }
hidden_effect = {
scope:actor = {
if = {
limit = { character:90028 ?= this }
add_character_flag = hereward_settled_flag
}
if = {
limit = {
NOT = { has_trait = adventurer }
}
add_trait = adventurer
}
every_courtier = {
set_variable = {
name = former_camp_leader
value = scope:actor
}
add_trait = adventurer_follower
}
}
}
# Determine hierarchy
ep3_become_landed_save_liege_effect = {
TITLE_GIVER = scope:recipient
ALWAYS_INDEPENDENT = no
TITLE_LIST = seized_pastureland
}
# Resolve title, liege, government changes
ep3_become_landed_transfer_effect = {
TITLE_RECEIVER = scope:actor
TITLE_LIST = seized_pastureland
TYPE = granted
REASON = flag:seized_pastureland
ENNOBLED_ADVENTURER = flag:yes
}
# Messages for nearby players
create_landed_ruler_message_effect = {
LANDED = scope:actor
FLAVOR_CHAR = scope:recipient
FLAVOR_TITLE = scope:target
REASON = flag:seized_pastureland
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls demand_pastureland_adventurer_interaction_effect.
Character interactions (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.