CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

display_movement_petition_recipient_acceptance_chance_effect

display_movement_petition_recipient_acceptance_chance_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1069 (23 lines). No parameters.

display_movement_petition_recipient_acceptance_chance_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1069 of its file. It takes no parameters: display_movement_petition_recipient_acceptance_chance_effect = yes. The game's script calls it in 2 places, among them Make Movement Petition (decision) and display_movement_petition_recipient_acceptance_effect (scripted effect). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

  • If movement demands acceptance more than 100: … is very likely to accept this petition (Can be influenced during the audience)
  • Else, if movement demands acceptance at least 50: … may accept this petition (Can be influenced during the audience)
  • Else, if movement demands acceptance at least 0: … may refuse this petition (Can be influenced during the audience)
  • Otherwise: … is very likely to refuse this petition (Can be influenced during the audience)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
display_movement_petition_recipient_acceptance_chance_effect = {
	if = {
		limit = {
			movement_demands_acceptance_value > 100
		}
		custom_tooltip = movement_petition_decision.recipient_will_accept
	}
	else_if = {
		limit = {
			movement_demands_acceptance_value >= 50
		}
		custom_tooltip = movement_petition_decision.recipient_may_accept
	}
	else_if = {
		limit = {
			movement_demands_acceptance_value >= 0
		}
		custom_tooltip = movement_petition_decision.recipient_may_refuse
	}
	else = {
		custom_tooltip = movement_petition_decision.recipient_will_refuse
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls display_movement_petition_recipient_acceptance_chance_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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