Scripted effect · All Under Heaven files
display_movement_petition_recipient_acceptance_chance_effect
display_movement_petition_recipient_acceptance_chance_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1069 (23 lines). No parameters.
display_movement_petition_recipient_acceptance_chance_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1069 of its file. It takes no parameters: display_movement_petition_recipient_acceptance_chance_effect = yes. The game's script calls it in 2 places, among them Make Movement Petition (decision) and display_movement_petition_recipient_acceptance_effect (scripted effect). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
- If movement demands acceptance more than 100: … is very likely to accept this petition (Can be influenced during the audience)
- Else, if movement demands acceptance at least 50: … may accept this petition (Can be influenced during the audience)
- Else, if movement demands acceptance at least 0: … may refuse this petition (Can be influenced during the audience)
- Otherwise: … is very likely to refuse this petition (Can be influenced during the audience)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
display_movement_petition_recipient_acceptance_chance_effect = {
if = {
limit = {
movement_demands_acceptance_value > 100
}
custom_tooltip = movement_petition_decision.recipient_will_accept
}
else_if = {
limit = {
movement_demands_acceptance_value >= 50
}
custom_tooltip = movement_petition_decision.recipient_may_accept
}
else_if = {
limit = {
movement_demands_acceptance_value >= 0
}
custom_tooltip = movement_petition_decision.recipient_may_refuse
}
else = {
custom_tooltip = movement_petition_decision.recipient_will_refuse
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls display_movement_petition_recipient_acceptance_chance_effect.
Decisions (1)
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.