CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

display_movement_petition_recipient_acceptance_effect

display_movement_petition_recipient_acceptance_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1093 (17 lines). No parameters.

display_movement_petition_recipient_acceptance_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1093 of its file. It takes no parameters: display_movement_petition_recipient_acceptance_effect = yes. The game's script calls it in 3 places, among them Make Movement Petition (decision), Movement's Petition: … (event tgp_decision_events.0100) and Movement's Petition: … (event tgp_decision_events.0102). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
display_movement_petition_recipient_acceptance_effect = {
	display_movement_petition_recipient_acceptance_chance_effect = yes
	show_as_tooltip = {
		random_list = {
			1 = {
				show_chance = no
				desc = tgp_decision_events.0102.petition_accepted
				grant_movement_petition_tooltip_effect = yes
			}
			1 = {
				show_chance = no
				desc = tgp_decision_events.0102.petition_refused
				refuse_movement_petition_effect = yes
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls display_movement_petition_recipient_acceptance_effect.

Events (2)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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