Scripted effect
diarch_changed_own_contract_effect
diarch_changed_own_contract_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 262 (45 lines). No parameters.
diarch_changed_own_contract_effect is a scripted effect in Crusader Kings III, written at line 262 of its file. It takes no parameters: diarch_changed_own_contract_effect = yes. The game's script calls it in 4 places, among them Modify … Administration (interaction), Modify Vassal Contract (interaction) and Request Contract Change (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
- If never:
If
a check the game hides
Then
scope:diarch:- … use your status as Diarch to countersign some of … own changes
If
diarch ?= scope:liegehas_diarchy_active_parameter = diarchy_is_co_rulership
Then
- Opinion: Abused Position of Trust (-10)
Otherwise
- Opinion: Abused Position of Trust (-40)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
diarch_changed_own_contract_effect = {
if = {
limit = { always = scope:diarch }
if = {
limit = { scope:recipient = { is_diarch_of_target = scope:puppet_or_actor } }
scope:puppet_or_actor = { save_scope_as = liege }
scope:recipient = { save_scope_as = diarch }
}
else_if = {
limit = { scope:puppet_or_actor = { is_diarch_of_target = scope:recipient } }
scope:recipient = { save_scope_as = liege }
scope:puppet_or_actor = { save_scope_as = diarch }
}
if = {
limit = { exists = scope:diarch }
scope:diarch = {
custom_tooltip = liege_modify_vassal_contract_interaction.tt.diarch_powers_used
# Co-rulers lose a fair bit less & can change multiple times.
if = {
limit = {
diarch ?= scope:liege
has_diarchy_active_parameter = diarchy_is_co_rulership
}
add_opinion = {
target = scope:liege
modifier = abused_position_of_trust_opinion
opinion = -10
}
}
# Everyone else loses much more.
else = {
add_to_variable_list = {
name = diarch_contract_rights_used_list
target = scope:liege
}
add_opinion = {
target = scope:liege
modifier = abused_position_of_trust_opinion
opinion = -40
}
}
}
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_changed_own_contract_effect.
Character interactions (4)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.