CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

destroy_artifact_aniconist_effect

destroy_artifact_aniconist_effect = { ARTIFACT = … DESTROYER = … GIVE_GOLD = … PIETY_BY_DEFAULT = … }

game/common/scripted_effects/00_ep1_artifact_effects.txt, line 516 (95 lines). Parameters: $ARTIFACT$, $DESTROYER$, $GIVE_GOLD$, $PIETY_BY_DEFAULT$.

destroy_artifact_aniconist_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 516 of its file. A call passes 4 parameters: ARTIFACT, DESTROYER, GIVE_GOLD and PIETY_BY_DEFAULT. The game's script calls it in 2 places, among them Destroy Artifact (interaction) and Grave Goods (event funeral.1010). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_effects.txt.

The comment above it in the file

Destroy Artifact effect
DESTROYER = Character destroying the artifact
ARTIFACT = The artifact to destroy

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (95 lines of game script)
destroy_artifact_aniconist_effect = {
	$ARTIFACT$ = {
		save_temporary_scope_as = artifact
	}

	$DESTROYER$ = {
		if = {
			limit = {
				OR = {
					$DESTROYER$.rite = { rite_has_parameter = destroying_artifacts_is_pious }
					$PIETY_BY_DEFAULT$ = yes
				}
			}
			give_destroyed_artifact_piety = yes
		}
		if = {
			limit = {
				has_personal_tenet_flag = tenet_aniconism_destruction_fulfillment
			}
			change_spiritual_fulfillment = minor_spiritual_fulfillment_value
		}
		if = {
			limit = {
				$GIVE_GOLD$ = yes
			}
			add_gold = {
				if = {
					limit = {
						scope:artifact = { rarity = illustrious }
					}
					add = {
						value = 25
					}
				}
				else_if = {
					limit = {
						scope:artifact = { rarity = famed }
					}
					add = {
						value = 15
					}
				}
				else_if = {
					limit = {
						scope:artifact = { rarity = masterwork }
					}
					add = {
						value = 8
					}
				}
				else = {
					add = {
						value = 4
					}
				}

				# Boost the value up to something meaningful
				multiply = {
					value = 10
				}

				# multiply by durability percentage
				multiply = {
					add = scope:artifact.artifact_durability
					divide = scope:artifact.artifact_max_durability	
					divide = 2
					add = 0.5
				}

				#Nerf it to bits for LAAMPs
				if = {
					limit = { 
						$DESTROYER$ = { has_government = landless_adventurer_government }
					}
					multiply = {
						value = 0.1
					}
				}
				if = {
					limit = {
						exists = scope:artifact.var:ai_to_ai_destroy_in_sieges # Trash artifact
					}
					max = {
						value = $DESTROYER$.tiny_gold_value
						multiply = 0.5
					}
				}

				round = yes
				min = 1
			}
		}
		destroy_owned_artifact = scope:artifact
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls destroy_artifact_aniconist_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/00_ep1_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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