Scripted effect
demand_conversion_vassal_ruler_interaction_effect
demand_conversion_vassal_ruler_interaction_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 4793 (33 lines). No parameters.
demand_conversion_vassal_ruler_interaction_effect is a scripted effect in Crusader Kings III, written at line 4793 of its file. It takes no parameters: demand_conversion_vassal_ruler_interaction_effect = yes. The game's script calls it in 3 places, among them Compel Conversion (interaction), Demand Conversion (interaction) and religious_interaction.2002 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
demand_conversion_interaction_effect = yesIf
scope:hook = yesscope:puppet_or_actor:has_usable_hook = scope:recipient
Then
scope:puppet_or_actor:use_hook = scope:recipient
- scope:recipient: Opinion: Demanded My Conversion (-10)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
demand_conversion_vassal_ruler_interaction_effect = {
demand_conversion_interaction_effect = yes
hidden_effect = {
if = {
limit = {
exists = scope:recipient.capital_county
scope:recipient.capital_county.faith = scope:recipient.faith
}
save_scope_value_as = {
name = convert_capital
value = yes
}
}
}
if = {
limit = {
exists = scope:hook
scope:hook = yes
scope:puppet_or_actor = { has_usable_hook = scope:recipient }
}
scope:puppet_or_actor = {
use_hook = scope:recipient
}
}
#Negative opinions
scope:recipient = {
add_opinion = {
modifier = demanded_my_conversion_opinion
target = scope:puppet_or_actor
opinion = -10
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls demand_conversion_vassal_ruler_interaction_effect.
Character interactions (2)
Events (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.