CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

demand_conversion_vassal_ruler_interaction_effect

demand_conversion_vassal_ruler_interaction_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 4793 (33 lines). No parameters.

demand_conversion_vassal_ruler_interaction_effect is a scripted effect in Crusader Kings III, written at line 4793 of its file. It takes no parameters: demand_conversion_vassal_ruler_interaction_effect = yes. The game's script calls it in 3 places, among them Compel Conversion (interaction), Demand Conversion (interaction) and religious_interaction.2002 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • demand_conversion_interaction_effect = yes
  • If

    • scope:hook = yes
    • scope:puppet_or_actor:
      • has_usable_hook = scope:recipient

    Then

    • scope:puppet_or_actor:
      • use_hook = scope:recipient
  • scope:recipient: Opinion: Demanded My Conversion (-10)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
demand_conversion_vassal_ruler_interaction_effect = {
	demand_conversion_interaction_effect = yes
	hidden_effect = {
		if = {
			limit = {
				exists = scope:recipient.capital_county
				scope:recipient.capital_county.faith = scope:recipient.faith
			}
			save_scope_value_as = {
				name = convert_capital
				value = yes
			}
		}
	}
	if = {
		limit = {
			exists = scope:hook
			scope:hook = yes
			scope:puppet_or_actor = { has_usable_hook = scope:recipient }
		}
		scope:puppet_or_actor = {
			use_hook = scope:recipient
		}
	}
	#Negative opinions
	scope:recipient = {
		add_opinion = {
			modifier = demanded_my_conversion_opinion
			target = scope:puppet_or_actor
			opinion = -10
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls demand_conversion_vassal_ruler_interaction_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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