CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_tax_rivalry_story_effect

create_tax_rivalry_story_effect = yes

game/common/scripted_effects/00_tax_rivalry_effects.txt, line 4 (15 lines). No parameters.

create_tax_rivalry_story_effect is a scripted effect in Crusader Kings III, written at line 4 of its file. It takes no parameters: create_tax_rivalry_story_effect = yes. The game's script calls it in 5 places, among them Budding Profits (event steward_task.2005), Budding Profits (event steward_task.2008) and Set the Scale (event fp3_yearly.2020). Patch 1.20.1.2, from game/common/scripted_effects/00_tax_rivalry_effects.txt.

The comment above it in the file

NOTE: This effect needs var:story_steward and var:tax_collector to be set

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
create_tax_rivalry_story_effect = {
	if = {
		limit = {
			is_ai = no # Don't care about AI enough to trigger this cycle for them
			government_has_flag = government_is_clan
			exists = house
			exists = var:story_steward
			exists = var:story_tax_collector
		}
		create_story = story_cycle_tax_rivalry
	}
	else = {
		clean_up_tax_rivalry_story_variables_effect = yes
	}
}

As written in game/common/scripted_effects/00_tax_rivalry_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_tax_rivalry_story_effect.

Events (5)

Source: game/common/scripted_effects/00_tax_rivalry_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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