Scripted effect
clean_up_tax_rivalry_story_variables_effect
clean_up_tax_rivalry_story_variables_effect = yesgame/common/scripted_effects/00_tax_rivalry_effects.txt, line 21 (9 lines). No parameters.
clean_up_tax_rivalry_story_variables_effect is a scripted effect in Crusader Kings III, written at line 21 of its file. It takes no parameters: clean_up_tax_rivalry_story_variables_effect = yes. The game's script calls it in 5 places, among them Budding Profits (event steward_task.2008), steward_task.2006 (event) and steward_task.2007 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_tax_rivalry_effects.txt.
The comment above it in the file
Clears these redundant variables if the tax rivalry story cycle isn't ongoing
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
clean_up_tax_rivalry_story_variables_effect = {
if = {
limit = {
NOT = { any_owned_story = { type = story_cycle_tax_rivalry } }
}
remove_variable = story_steward
remove_variable = story_tax_collector
}
}As written in game/common/scripted_effects/00_tax_rivalry_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls clean_up_tax_rivalry_story_variables_effect.
Events (4)
- Budding Profits
steward_task.2008 - steward_task.2006
- steward_task.2007
- Twice Taxed
steward_task.1005
Scripted effects (1)
Source: game/common/scripted_effects/00_tax_rivalry_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.