CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

create_landed_ruler_message_effect

create_landed_ruler_message_effect = { FLAVOR_CHAR = … FLAVOR_TITLE = … LANDED = … REASON = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 1843 (37 lines). Parameters: $FLAVOR_CHAR$, $FLAVOR_TITLE$, $LANDED$, $REASON$.

create_landed_ruler_message_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 1843 of its file. A call passes 4 parameters: FLAVOR_CHAR, FLAVOR_TITLE, LANDED and REASON. The game's script calls it in 7 places, among them ep3_interactions_events.0112 (event), The Champion of the … (event ep3_decisions_event.6001) and demand_pastureland_adventurer_interaction_effect (scripted effect). Its body carries 8 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (37 lines of game script)
create_landed_ruler_message_effect = {
	hidden_effect = {
		$LANDED$ = { save_scope_as = landed }
		$FLAVOR_CHAR$ = { save_scope_as = landed_flavor_char }
		$FLAVOR_TITLE$ = { save_scope_as = landed_flavor_title }
		save_scope_value_as = {
			name = landed_creation_reason
			value = $REASON$
		}
		every_player = {
			limit = {
				NOR = {
					this = scope:landed
					this = scope:landed_flavor_char
				}
				top_liege = scope:landed.top_liege
			}
			send_interface_message = {
				type = msg_landless_adventurer_nearby
				title = nearby_landed_ruler_created_message_title
				left_icon = scope:landed
				right_icon = scope:landed_flavor_char
				switch = {
					trigger = scope:landed_creation_reason
					flag:purchased = { custom_tooltip = nearby_landed_ruler_created_message_purchased_tt }
					flag:negotiated = { custom_tooltip = nearby_landed_ruler_created_message_negotiated_tt }
					flag:seized_pastureland = { custom_tooltip = nearby_landed_ruler_created_message_seized_pastureland_tt }
					flag:conquest_supporter = { custom_tooltip = nearby_landed_ruler_created_message_conquest_support_tt }
					flag:conquest = { custom_tooltip = nearby_landed_ruler_created_message_conquest_tt }
					flag:seize_realm = { custom_tooltip = nearby_landed_ruler_created_message_seize_realm_tt }
					flag:culture_champion = { custom_tooltip = nearby_landed_ruler_created_message_culture_champion_tt }
					fallback = { custom_tooltip = nearby_landed_ruler_created_message_fallback_tt }
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_landed_ruler_message_effect.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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