Scripted effect · Roads to Power files
ep3_become_landed_cleanup_effect
ep3_become_landed_cleanup_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 1258 (47 lines). No parameters.
ep3_become_landed_cleanup_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 1258 of its file. It takes no parameters: ep3_become_landed_cleanup_effect = yes. The game's script calls it in 5 places, among them Adventurer Invasion (casus belli), Adventurer Invasion (casus belli) and Adventurer Invasion (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- If highest held Title is less than scope:supporter.highest held title tier Rank:
change_liege = { liege = scope:supporter change = scope:change }create_landed_ruler_message_effect = { … }
- Otherwise:
- If an Independent Ruler:
becomes_independent = { change = scope:change }
create_landed_ruler_message_effect = { … }
- If an Independent Ruler:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
ep3_become_landed_cleanup_effect = {
if = {
limit = {
exists = scope:supporter
highest_held_title_tier < scope:supporter.highest_held_title_tier
}
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = no
}
change_liege = {
liege = scope:supporter
change = scope:change
}
resolve_title_and_vassal_change = scope:change
# Message for nearby rulers
create_landed_ruler_message_effect = {
LANDED = scope:attacker
FLAVOR_CHAR = scope:supporter
FLAVOR_TITLE = scope:attacker.primary_title
REASON = flag:conquest_support
}
}
else = {
if = {
limit = {
top_liege != this
NOT = { exists = scope:new_liege }
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
add_claim_on_loss = no
}
becomes_independent = { change = scope:change }
resolve_title_and_vassal_change = scope:change
}
# Message for nearby rulers
create_landed_ruler_message_effect = {
LANDED = scope:attacker
FLAVOR_CHAR = scope:defender
FLAVOR_TITLE = scope:attacker.primary_title
REASON = flag:conquest
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_become_landed_cleanup_effect.
Events (1)
- The Old Man of the Mountain
hasan_sabbah.1050
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.