CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_almohads_effect

create_almohads_effect = yes

game/common/scripted_effects/00_almohad_invasion_effects.txt, line 99 (109 lines). No parameters.

create_almohads_effect is a scripted effect in Crusader Kings III, written at line 99 of its file. It takes no parameters: create_almohads_effect = yes. The game's script calls it in 1 place, among them almohad.0002 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (109 lines of game script)
create_almohads_effect = {
	create_character = {
		template = ibn_tumart_character_template
		name = Amghar_ibn_Tumert
		location = scope:almohad_county.title_province
		dynasty_house = house:house_tumert
		save_scope_as = ibn_tumart
	}
	faith:masmudi = {
		change_fervor = {
			value = major_fervor_gain
			desc = fervor_gain_almohads
		}
	}
	scope:ibn_tumart = {
		create_story = {
			type = story_almohad_invasion
			save_scope_as = story
		}
		add_pressed_claim = title:k_maghreb
		add_character_modifier = {
			modifier = almohad_leader_modifier
		}
		add_character_flag = {
			flag = immune_to_disease
			years = 15
		}
	}
	scope:story = {
		set_variable = {
			name = ibn_tumart
			value = scope:ibn_tumart
		}
		set_variable = {
			name = almohad_county
			value = scope:almohad_county
		}
	}
	almohads_find_target_titles_effect = yes

	find_almohad_titles_and_assign_to_ibn_tumart_effect = yes

	create_character = {
		template = abd_al_mumin_character_template
		name = Abd_al_Mu_min
		employer = scope:ibn_tumart
		dynasty_house = house:house_almohad
		save_scope_as = al_mumin
	}
	scope:al_mumin = {
		add_pressed_claim = title:k_maghreb
		add_character_modifier = {
			modifier = almohad_leader_modifier
		}
		add_character_flag = {
			flag = immune_to_disease
			years = 15
		}
	}
	scope:story = {
		set_variable = {
			name = al_mumin
			value = scope:al_mumin
		}
	}

	scope:almohad_county.holder = {
		set_global_variable = {
			name = almohads_waiting_for_player_responses
			value = 0
			years = 1 # Clear out eventually, just in case
		}
		set_global_variable = {
			name = almohads_player_responses_received
			value = 0
			years = 1 # Clear out eventually, just in case
		}
		if = {
			limit = { is_ai = no }
			change_global_variable = {
				name = almohads_waiting_for_player_responses
				add = 1
			}
			trigger_event = almohad.1002
		}
		every_liege_or_above = {
			limit = { is_ai = no }
			change_global_variable = {
				name = almohads_waiting_for_player_responses
				add = 1
			}
			trigger_event = almohad.1002
		}
		if = {
			limit = {
				global_var:almohads_waiting_for_player_responses = 0
			}
			remove_global_variable = almohads_waiting_for_player_responses
			remove_global_variable = almohads_player_responses_received
			almohads_go_to_war_effect = yes
		}
		else = {
			trigger_event = {
				id = almohad.0004
				days = 5
			}
		}
	}
}

As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_almohads_effect.

Events (1)

Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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