Scripted effect
find_almohad_titles_and_assign_to_ibn_tumart_effect
find_almohad_titles_and_assign_to_ibn_tumart_effect = yesgame/common/scripted_effects/00_almohad_invasion_effects.txt, line 209 (29 lines). No parameters.
find_almohad_titles_and_assign_to_ibn_tumart_effect is a scripted effect in Crusader Kings III, written at line 209 of its file. It takes no parameters: find_almohad_titles_and_assign_to_ibn_tumart_effect = yes. The game's script calls it in 1 place, among them create_almohads_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
find_almohad_titles_and_assign_to_ibn_tumart_effect = {
create_title_and_vassal_change = {
type = usurped
save_scope_as = change
add_claim_on_loss = no
}
scope:almohad_county = {
change_title_holder = {
holder = scope:ibn_tumart
change = scope:change
take_baronies = yes
}
}
resolve_title_and_vassal_change = scope:change
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:ibn_tumart.faith.religious_head_title = {
change_title_holder = {
holder = scope:ibn_tumart
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls find_almohad_titles_and_assign_to_ibn_tumart_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.