CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

almohads_go_to_war_effect

almohads_go_to_war_effect = yes

game/common/scripted_effects/00_almohad_invasion_effects.txt, line 239 (7 lines). No parameters.

almohads_go_to_war_effect is a scripted effect in Crusader Kings III, written at line 239 of its file. It takes no parameters: almohads_go_to_war_effect = yes. The game's script calls it in 2 places, among them almohad.0004 (event) and create_almohads_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
almohads_go_to_war_effect = {
	scope:ibn_tumart = {
		almohads_become_independent_effect = yes
		almohads_declare_war_for_target_title_effect = yes
		spawn_first_almohad_troops_effect = yes
	}
}

As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls almohads_go_to_war_effect.

Events (1)

Scripted effects (1)

Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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