Scripted effect
almohads_go_to_war_effect
almohads_go_to_war_effect = yesgame/common/scripted_effects/00_almohad_invasion_effects.txt, line 239 (7 lines). No parameters.
almohads_go_to_war_effect is a scripted effect in Crusader Kings III, written at line 239 of its file. It takes no parameters: almohads_go_to_war_effect = yes. The game's script calls it in 2 places, among them almohad.0004 (event) and create_almohads_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
almohads_go_to_war_effect = {
scope:ibn_tumart = {
almohads_become_independent_effect = yes
almohads_declare_war_for_target_title_effect = yes
spawn_first_almohad_troops_effect = yes
}
}As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls almohads_go_to_war_effect.
Events (1)
Scripted effects (1)
Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.