CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

court_ongoing_fetch_gift_modifier_effect

court_ongoing_fetch_gift_modifier_effect = { GIFT = … }

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 15844 (53 lines). Parameters: $GIFT$.

court_ongoing_fetch_gift_modifier_effect is a scripted effect in Crusader Kings III, written at line 15844 of its file. A call passes 1 parameter: GIFT. The game's script calls it in 2 places, among them Proof Of Devotion (event court_ongoing.1021) and court_ongoing_fetch_gift_target_outcome_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
court_ongoing_fetch_gift_modifier_effect = {
	#Wolf pelt
	if = {
		limit = { 
			scope:target = { has_character_flag = court_ongoing_wolf_pelt_flag }
			has_royal_court = yes # Since these are court artifacts and serve no real purpose to those without a court
		}
		create_artifact_animal_hide_effect = {
			OWNER = scope:target
			HUNTER = scope:target
			LEGENDARY = no
			ANIMAL = flag:wolf
		}
	} 
	# Necklace
	else_if = {
		limit = { 
			scope:target = { has_character_flag = court_ongoing_necklace_flag }
		}
		create_artifact_necklace_effect = {
			OWNER = scope:target
			SMITH = scope:target
		}
		hidden_effect_new_object = {
			scope:newly_created_artifact = {
				flag_as_trash_artifact = yes
			}
		}
	}
	# Flower
	else_if = {
		limit = { 
			scope:target = { has_character_flag = court_ongoing_orchid_flag }
		}
		save_scope_value_as = {
			name = flower_species
			value = flag:flower_type_orchid
		}
		create_artifact_pressed_flower_effect = { OWNER = scope:target } 
		clear_saved_scope = flower_species
		hidden_effect_new_object = {
			scope:newly_created_artifact = {
				flag_as_trash_artifact = yes
			}
		}
	}
	else = {
		add_character_modifier = {
			modifier = $GIFT$_modifier
			years = 20
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_ongoing_fetch_gift_modifier_effect.

Events (1)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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