Scripted effect · The Royal Court files
create_artifact_pressed_flower_effect
create_artifact_pressed_flower_effect = { OWNER = … }game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 12185 (107 lines). Parameters: $OWNER$.
create_artifact_pressed_flower_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 12185 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 7 places, among them A Beautiful Specimen (event hunt.5003), A Poetic Life: An Ephemeral … (event tgp_japan_yearly_events.1263) and Flower Power (event legend_spread_events.5225). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (107 lines of game script)
create_artifact_pressed_flower_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
scope:owner = { save_scope_as = creator }
hidden_effect = {
# Get artifact quality and wealth
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
#Get flower
get_animal_hunt_location_effect = yes #not hunting, but need the location in a similar way
}
# Create the artifact
scope:owner = {
if = {
limit = {
exists = scope:flower_picker
}
hidden_effect = {
get_pressed_flower_species_effect = { LOCATION = scope:flower_picker.location }
}
# Create the artifact
create_artifact = {
name = artifact_pressed_flower_name
description = placeholder #properly set later
creator = scope:flower_picker
visuals = flowers
type = miscellaneous
modifier = artifact_placeholder_modifier
wealth = scope:wealth
quality = scope:quality
save_scope_as = newly_created_artifact
}
}
else = {
hidden_effect = {
get_pressed_flower_species_effect = { LOCATION = scope:owner.location }
}
# Create the artifact
create_artifact = {
name = artifact_pressed_flower_name
description = placeholder #properly set later
creator = scope:owner
visuals = flowers
type = miscellaneous
modifier = artifact_placeholder_modifier
wealth = scope:wealth
quality = scope:quality
save_scope_as = newly_created_artifact
}
}
}
hidden_effect_new_object = {
scope:newly_created_artifact = {
#Loc
get_artifact_feature_references_effect = yes
set_artifact_description = artifact_pressed_flower_description
remove_artifact_modifier = artifact_placeholder_modifier
add_scaled_artifact_modifier_minor_prestige_effect = yes
# If the average wealth/quality of the artifact is above 75, add 2nd tier fertility bonus
if = {
limit = {
rarity = illustrious
}
add_artifact_modifier = artifact_fertility_gain_4_modifier
}
else_if = {
limit = {
rarity = famed
}
add_artifact_modifier = artifact_fertility_gain_3_modifier
}
else_if = {
limit = {
rarity = masterwork
}
add_artifact_modifier = artifact_fertility_gain_2_modifier
}
else_if = {
limit = {
rarity = common
}
add_artifact_modifier = artifact_fertility_gain_1_modifier
}
set_variable = {
name = quality
value = scope:quality
}
set_variable = {
name = wealth
value = scope:wealth
}
set_variable = {
name = flower_species
value = scope:flower_species
}
}
}
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_pressed_flower_effect.
Events (6)
- A Beautiful Specimen
hunt.5003 - A Poetic Life: An Ephemeral …
tgp_japan_yearly_events.1263 - Flower Power
legend_spread_events.5225 - Malingering Scent
epidemic_events.5009 - Wildflowers
hunt.5001 - Wildflowers
hunt.5002
Scripted effects (1)
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.