Scripted effect · All Under Heaven files
change_to_mandala_government_effect
change_to_mandala_government_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1243 (4 lines). No parameters.
change_to_mandala_government_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1243 of its file. It takes no parameters: change_to_mandala_government_effect = yes. The game's script calls it in 5 places, among them My Devaraja (event tgp_east_asia_decision_events.0020), New Horizons (event tgp_east_asia_decision_events.0010) and change_capital_holding_to_citadel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
The comment above it in the file
Change to Mandala Government effects
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
change_to_mandala_government_effect = {
change_government = mandala_government
change_to_mandala_government_decree_effect = yes
}As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls change_to_mandala_government_effect.
Events (2)
- My Devaraja
tgp_east_asia_decision_events.0020 - New Horizons
tgp_east_asia_decision_events.0010
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.