CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

change_to_mandala_government_decree_effect

change_to_mandala_government_decree_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1527 (10 lines). No parameters.

change_to_mandala_government_decree_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1527 of its file. It takes no parameters: change_to_mandala_government_decree_effect = yes. The game's script calls it in 4 places, among them Adopt Mandala Government (decision), on_game_start_after_lobby (on action) and change_to_mandala_government_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
change_to_mandala_government_decree_effect = {
	#Nuke all laws
	mandala_nuke_realm_laws_effect = yes
	if = {
		limit = {
			NOT = { has_realm_law = mandala_decree_none }
		}
		add_realm_law_skip_effects = mandala_decree_none
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls change_to_mandala_government_decree_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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