Scripted effect · All Under Heaven files
mandala_nuke_realm_laws_effect
mandala_nuke_realm_laws_effect = yesgame/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1382 (127 lines). No parameters.
mandala_nuke_realm_laws_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1382 of its file. It takes no parameters: mandala_nuke_realm_laws_effect = yes. The game's script calls it in 2 places, among them change_to_mandala_government_decree_effect (scripted effect) and mandala_adopt_clan_government_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
mandala_nuke_realm_laws_effect = {
hidden_effect = {
#Tribal
if = {
limit = { has_realm_law = tribal_authority_0 }
remove_realm_law = tribal_authority_0
}
if = {
limit = { has_realm_law = tribal_authority_1 }
remove_realm_law = tribal_authority_1
}
if = {
limit = { has_realm_law = tribal_authority_2 }
remove_realm_law = tribal_authority_2
}
if = {
limit = { has_realm_law = tribal_authority_3 }
remove_realm_law = tribal_authority_3
}
#Feudal
if = {
limit = { has_realm_law = crown_authority_0 }
remove_realm_law = crown_authority_0
}
if = {
limit = { has_realm_law = crown_authority_1 }
remove_realm_law = crown_authority_1
}
if = {
limit = { has_realm_law = crown_authority_2 }
remove_realm_law = crown_authority_2
}
if = {
limit = { has_realm_law = crown_authority_3 }
remove_realm_law = crown_authority_3
}
#Admin
if = {
limit = { has_realm_law = imperial_bureaucracy_0 }
remove_realm_law = imperial_bureaucracy_0
}
if = {
limit = { has_realm_law = imperial_bureaucracy_1 }
remove_realm_law = imperial_bureaucracy_1
}
if = {
limit = { has_realm_law = imperial_bureaucracy_2 }
remove_realm_law = imperial_bureaucracy_2
}
if = {
limit = { has_realm_law = imperial_bureaucracy_3 }
remove_realm_law = imperial_bureaucracy_3
}
#Nomads
if = {
limit = { has_realm_law = nomadic_authority_1 }
remove_realm_law = nomadic_authority_1
}
if = {
limit = { has_realm_law = nomadic_authority_2 }
remove_realm_law = nomadic_authority_2
}
if = {
limit = { has_realm_law = nomadic_authority_3 }
remove_realm_law = nomadic_authority_3
}
if = {
limit = { has_realm_law = nomadic_authority_4 }
remove_realm_law = nomadic_authority_4
}
if = {
limit = { has_realm_law = nomadic_authority_5 }
remove_realm_law = nomadic_authority_5
}
#Celestial
if = {
limit = { has_realm_law = celestial_bureaucracy_0 }
remove_realm_law = celestial_bureaucracy_0
}
if = {
limit = { has_realm_law = celestial_bureaucracy_1 }
remove_realm_law = celestial_bureaucracy_1
}
if = {
limit = { has_realm_law = celestial_bureaucracy_2 }
remove_realm_law = celestial_bureaucracy_2
}
if = {
limit = { has_realm_law = celestial_bureaucracy_3 }
remove_realm_law = celestial_bureaucracy_3
}
#Confucian
if = {
limit = { has_realm_law = meritocratic_bureaucracy_0 }
remove_realm_law = meritocratic_bureaucracy_0
}
if = {
limit = { has_realm_law = meritocratic_bureaucracy_1 }
remove_realm_law = meritocratic_bureaucracy_1
}
if = {
limit = { has_realm_law = meritocratic_bureaucracy_2 }
remove_realm_law = meritocratic_bureaucracy_2
}
if = {
limit = { has_realm_law = meritocratic_bureaucracy_3 }
remove_realm_law = meritocratic_bureaucracy_3
}
#Japanese
if = {
limit = { has_realm_law = japanese_bureaucracy_0 }
remove_realm_law = japanese_bureaucracy_0
}
if = {
limit = { has_realm_law = japanese_bureaucracy_1 }
remove_realm_law = japanese_bureaucracy_1
}
if = {
limit = { has_realm_law = japanese_bureaucracy_2 }
remove_realm_law = japanese_bureaucracy_2As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.
The first 120 of its 127 lines; the rest is in game/common/scripted_effects/tgp_mandala_scripted_effects.txt from line 1382.
Where it is used
Every place in common/, events/ and history/ that calls mandala_nuke_realm_laws_effect.
Scripted effects (2)
Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.