CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_nuke_realm_laws_effect

mandala_nuke_realm_laws_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 1382 (127 lines). No parameters.

mandala_nuke_realm_laws_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1382 of its file. It takes no parameters: mandala_nuke_realm_laws_effect = yes. The game's script calls it in 2 places, among them change_to_mandala_government_decree_effect (scripted effect) and mandala_adopt_clan_government_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
mandala_nuke_realm_laws_effect = {
	hidden_effect = {
		#Tribal
		if = {
			limit = { has_realm_law = tribal_authority_0 }
			remove_realm_law = tribal_authority_0
		}
		if = {
			limit = { has_realm_law = tribal_authority_1 }
			remove_realm_law = tribal_authority_1
		}
		if = {
			limit = { has_realm_law = tribal_authority_2 }
			remove_realm_law = tribal_authority_2
		}
		if = {
			limit = { has_realm_law = tribal_authority_3 }
			remove_realm_law = tribal_authority_3
		}
		#Feudal
		if = {
			limit = { has_realm_law = crown_authority_0 }
			remove_realm_law = crown_authority_0
		}
		if = {
			limit = { has_realm_law = crown_authority_1 }
			remove_realm_law = crown_authority_1
		}
		if = {
			limit = { has_realm_law = crown_authority_2 }
			remove_realm_law = crown_authority_2
		}
		if = {
			limit = { has_realm_law = crown_authority_3 }
			remove_realm_law = crown_authority_3
		}
		#Admin
		if = {
			limit = { has_realm_law = imperial_bureaucracy_0 }
			remove_realm_law = imperial_bureaucracy_0
		}
		if = {
			limit = { has_realm_law = imperial_bureaucracy_1 }
			remove_realm_law = imperial_bureaucracy_1
		}
		if = {
			limit = { has_realm_law = imperial_bureaucracy_2 }
			remove_realm_law = imperial_bureaucracy_2
		}
		if = {
			limit = { has_realm_law = imperial_bureaucracy_3 }
			remove_realm_law = imperial_bureaucracy_3
		}
		#Nomads
		if = {
			limit = { has_realm_law = nomadic_authority_1 }
			remove_realm_law = nomadic_authority_1
		}
		if = {
			limit = { has_realm_law = nomadic_authority_2 }
			remove_realm_law = nomadic_authority_2
		}
		if = {
			limit = { has_realm_law = nomadic_authority_3 }
			remove_realm_law = nomadic_authority_3
		}
		if = {
			limit = { has_realm_law = nomadic_authority_4 }
			remove_realm_law = nomadic_authority_4
		}
		if = {
			limit = { has_realm_law = nomadic_authority_5 }
			remove_realm_law = nomadic_authority_5
		}
		#Celestial
		if = {
			limit = { has_realm_law = celestial_bureaucracy_0 }
			remove_realm_law = celestial_bureaucracy_0
		}
		if = {
			limit = { has_realm_law = celestial_bureaucracy_1 }
			remove_realm_law = celestial_bureaucracy_1
		}
		if = {
			limit = { has_realm_law = celestial_bureaucracy_2 }
			remove_realm_law = celestial_bureaucracy_2
		}
		if = {
			limit = { has_realm_law = celestial_bureaucracy_3 }
			remove_realm_law = celestial_bureaucracy_3
		}
		#Confucian
		if = {
			limit = { has_realm_law = meritocratic_bureaucracy_0 }
			remove_realm_law = meritocratic_bureaucracy_0
		}
		if = {
			limit = { has_realm_law = meritocratic_bureaucracy_1 }
			remove_realm_law = meritocratic_bureaucracy_1
		}
		if = {
			limit = { has_realm_law = meritocratic_bureaucracy_2 }
			remove_realm_law = meritocratic_bureaucracy_2
		}
		if = {
			limit = { has_realm_law = meritocratic_bureaucracy_3 }
			remove_realm_law = meritocratic_bureaucracy_3
		}
		#Japanese
		if = {
			limit = { has_realm_law = japanese_bureaucracy_0 }
			remove_realm_law = japanese_bureaucracy_0
		}
		if = {
			limit = { has_realm_law = japanese_bureaucracy_1 }
			remove_realm_law = japanese_bureaucracy_1
		}
		if = {
			limit = { has_realm_law = japanese_bureaucracy_2 }
			remove_realm_law = japanese_bureaucracy_2

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

The first 120 of its 127 lines; the rest is in game/common/scripted_effects/tgp_mandala_scripted_effects.txt from line 1382.

Where it is used

Every place in common/, events/ and history/ that calls mandala_nuke_realm_laws_effect.

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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