Scripted effect
add_truce_GHW_attacker_victory_effect
add_truce_GHW_attacker_victory_effect = yesgame/common/scripted_effects/00_war_effects.txt, line 2288 (14 lines). No parameters.
add_truce_GHW_attacker_victory_effect is a scripted effect in Crusader Kings III, written at line 2288 of its file. It takes no parameters: add_truce_GHW_attacker_victory_effect = yes. The game's script calls it in 2 places, among them Great Holy War (casus belli) and Great Holy War (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
The comment above it in the file
Add GHW truces on attacker victory.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
add_truce_GHW_attacker_victory_effect = {
hidden_effect = {
scope:attacker.faith.great_holy_war = {
every_pledged_defender = {
add_truce_both_ways = {
character = scope:title_recipient
days = 3650
war = root.war
result = defeat
}
}
}
}
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_truce_GHW_attacker_victory_effect.
Casus belli (2)
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.