CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_random_tiered_trait_xp_effect

add_random_tiered_trait_xp_effect = { LEVEL_1 = … LEVEL_3 = … TRAIT = … }

game/common/scripted_effects/00_pool_effects.txt, line 76 (45 lines). Parameters: $LEVEL_1$, $LEVEL_3$, $TRAIT$.

add_random_tiered_trait_xp_effect is a scripted effect in Crusader Kings III, written at line 76 of its file. A call passes 3 parameters: LEVEL_1, LEVEL_3 and TRAIT. The game's script calls it in 48 places, among them A Cure for Acedia (event fp3_yearly.8037), Accusations of … (event stewardship_general.1054) and An Acidic Accident (event fp3_yearly.8021). Patch 1.20.1.2, from game/common/scripted_effects/00_pool_effects.txt.

What it does

  • If has the Trait: … › 1 of 3 things will happen:
    • 50%: $TRAIT$ experience changes
    • 33%: $TRAIT$ experience changes
    • 17%: $TRAIT$ experience +100

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
add_random_tiered_trait_xp_effect = {
	save_scope_value_as = {
		name = level_1_possible
		value = flag:$LEVEL_1$
	}
	save_scope_value_as = {
		name = level_3_possible
		value = flag:$LEVEL_3$
	}
	if = {
		limit = { has_trait = $TRAIT$ }
		random_list = {
			15 = {
				trigger = { scope:level_1_possible = flag:yes }
				add_trait_xp = {
					trait = $TRAIT$
					value = {
						integer_range = {
							min = small_lifestyle_random_xp_low
							max = small_lifestyle_random_xp_high
						}
					}
				}
			}
			10 = {
				add_trait_xp = {
					trait = $TRAIT$
					value = {
						integer_range = {
							min = medium_lifestyle_random_xp_low
							max = medium_lifestyle_random_xp_high
						}
					}
				}
			}
			5 = {
				trigger = { scope:level_3_possible = flag:yes }
				add_trait_xp = {
					trait = $TRAIT$
					value = 100
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_pool_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_random_tiered_trait_xp_effect.

Events (8)

2 more

Scripted effects inside an event file (1)

  • cultural_tradition_events_grab_or_make_mendicant_effect

Scripted character templates (39)

  • accolade_contender_character
  • accolade_disciplinarian_character
  • accolade_fanatic_character
  • accolade_house_knight_character
  • accolade_lancer_character
  • accolade_marauder_character
33 more
  • accolade_skirmisher_character
  • accolade_stalwart_character
  • accolade_thug_character
  • accolade_valiant_character
  • accolade_vanguard_character
  • ancient_forest_traveler_character
  • bp1_yearly_2021_diplomacy_person_template
  • culture_defender_knight_template
  • foreign_mercenary_template
  • fp3_gnostic_paragon
  • fp3_raging_ghazi_character
  • fp3_sufi_mystic
  • fp3_zoroastrian_armed_pilgrim
  • local_saint_template
  • mendicant_mystic_character
  • millenarian_template
  • new_berserker_character
  • new_warrior_character
  • pilgrim_character
  • pool_repopulate_learning
  • pool_repopulate_local_flavor
  • pool_repopulate_prowess
  • preacher_template
  • stylite_saint_character
  • symposium_template
  • tgp_japan_yearly_events_tengu_warrior_template
  • tgp_warrior_monk_template
  • tournament_foot_character
  • tournament_mulan_character
  • trepanner_character
  • varangian_template
  • wetlands_commander_character
  • wise_woman_character

Source: game/common/scripted_effects/00_pool_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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