CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

accolade_character_creation_effect

accolade_character_creation_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 2455 (537 lines). No parameters.

accolade_character_creation_effect is a scripted effect in Crusader Kings III, written at line 2455 of its file. It takes no parameters: accolade_character_creation_effect = yes. The game's script calls it in 1 place, among them accolade_create_squire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

What it does

  • If

    • One of these

      • Is played by a person
      • or

        Any held title:
        • this = title:e_byzantium

    Then

  • If

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:marauder_attribute }

    Then

    • create_character = { location = capital_province template = accolade_marauder_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:idealist_attribute }

    Then

    • create_character = { location = capital_province template = accolade_idealist_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:charmer_attribute }

    Then

    • create_character = { location = capital_province template = accolade_charmer_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:thug_attribute }

    Then

    • create_character = { location = capital_province template = accolade_thug_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:disciplinarian_attribute }

    Then

    • create_character = { location = capital_province template = accolade_disciplinarian_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:fanatic_attribute }

    Then

    • create_character = { location = capital_province template = accolade_fanatic_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:valiant_attribute }

    Then

    • create_character = { location = capital_province template = accolade_valiant_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:stalwart_attribute }

    Then

    • create_character = { location = capital_province template = accolade_stalwart_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:scoundrel_attribute }

    Then

    • create_character = { location = capital_province template = accolade_scoundrel_character save_scope_as = chosen_knight }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:politicker_attribute }

    Then

    • create_character = { location = capital_province template = accolade_politicker_character save_scope_as = chosen_knight }
    • If

      • scope:chosen_knight: Diplomacy less than 12

      Then

      • scope:chosen_knight:
        • add_diplomacy_skill = { value = 12 subtract = diplomacy }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:tactician_attribute }

    Then

    • create_character = { location = capital_province template = accolade_tactician_character save_scope_as = chosen_knight }
    • If

      • scope:chosen_knight: Martial less than 12

      Then

      • scope:chosen_knight:
        • add_martial_skill = { value = 12 subtract = martial }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:reeve_attribute }

    Then

    • create_character = { location = capital_province template = accolade_reeve_character save_scope_as = chosen_knight }
    • If

      • scope:chosen_knight: Stewardship less than 12

      Then

      • scope:chosen_knight:
        • add_stewardship_skill = { value = 12 subtract = stewardship }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:manipulator_attribute }

    Then

    • create_character = { location = capital_province template = accolade_manipulator_character save_scope_as = chosen_knight }
    • If

      • scope:chosen_knight: Intrigue less than 12

      Then

      • scope:chosen_knight:
        • add_intrigue_skill = { value = 12 subtract = intrigue }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:mentor_attribute }

    Then

    • create_character = { location = capital_province template = accolade_mentor_character save_scope_as = chosen_knight }
    • If

      • scope:chosen_knight: Learning less than 12

      Then

      • scope:chosen_knight:
        • add_learning_skill = { value = 12 subtract = learning }

    Else if

    • scope:accolade_in_need:
      • initial_type = { this = accolade_type:contender_attribute }

    Then

    • create_character = { location = capital_province template = accolade_contender_character save_scope_as = chosen_knight }
    • If

      • scope:chosen_knight: Prowess less than 15
  • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
accolade_character_creation_effect = {
	#don't want AI using our performance intensive checks
	if = {
		limit = {
			OR = {
				is_ai = no
				any_held_title = { this = title:e_byzantium }
			}
		}
		#save a general knight-y culture that can randomly be used
		save_general_accolade_successor_culture_effect = yes
		#varangians if relevant
		save_varangian_successor_culture_effect = yes
		#turkic warriors if relevant
		save_turkic_successor_culture_effect = yes
		#save one specific to the accolade type
		save_type_specific_successor_culture_effect = yes
	}
	save_scope_as = value_target #needed for gender chance
	#let's get creating - but needs to be the right type of knight
	#Marauder
	if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:marauder_attribute
				}
			}
		}
		create_character = {
			location = capital_province
			template = accolade_marauder_character
			save_scope_as = chosen_knight
		}
	}
	#Idealist
	else_if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:idealist_attribute
				}
			}
		}
		create_character = {
			location = capital_province
			template = accolade_idealist_character
			save_scope_as = chosen_knight
		}
	}
	#Charmer
	else_if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:charmer_attribute
				}
			}
		}
		create_character = {
			location = capital_province
			template = accolade_charmer_character
			save_scope_as = chosen_knight
		}
	}
	#Thug
	else_if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:thug_attribute
				}
			}
		}
		create_character = {
			location = capital_province
			template = accolade_thug_character
			save_scope_as = chosen_knight
		}
	}
	#Disciplinarian
	else_if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:disciplinarian_attribute
				}
			}
		}
		create_character = {
			location = capital_province
			template = accolade_disciplinarian_character
			save_scope_as = chosen_knight
		}
	}
	#Fanatic
	else_if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:fanatic_attribute
				}
			}
		}
		create_character = {
			location = capital_province
			template = accolade_fanatic_character
			save_scope_as = chosen_knight
		}
	}
	#Valiant
	else_if = {
		limit = {
			scope:accolade_in_need = {
				initial_type = {
					this = accolade_type:valiant_attribute
				}
			}
		}
		create_character = {

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

The first 120 of its 537 lines; the rest is in game/common/scripted_effects/00_accolades_scripted_effects.txt from line 2455.

Where it is used

Every place in common/, events/ and history/ that calls accolade_character_creation_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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