Scripted effect
save_varangian_successor_culture_effect
save_varangian_successor_culture_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 1859 (32 lines). No parameters.
save_varangian_successor_culture_effect is a scripted effect in Crusader Kings III, written at line 1859 of its file. It takes no parameters: save_varangian_successor_culture_effect = yes. The game's script calls it in 1 place, among them accolade_character_creation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
The comment above it in the file
this one's just for the varangians
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (32 lines of game script)
save_varangian_successor_culture_effect = {
if = {
limit = {
current_date < 1400
scope:owner = {
is_roman_emperor_trigger = yes
}
}
random_culture_global = {
limit = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
culture_number_of_counties > 0
any_culture_duchy = {
NOT = {
this = title:d_iceland
}
}
NOT = {
this = culture:estonian
}
NAND = {
this = culture:anglo_saxon
current_date < 1067
}
}
save_scope_as = varangian_culture
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_varangian_successor_culture_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.