Scripted effect
save_general_accolade_successor_culture_effect
save_general_accolade_successor_culture_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 1797 (60 lines). No parameters.
save_general_accolade_successor_culture_effect is a scripted effect in Crusader Kings III, written at line 1797 of its file. It takes no parameters: save_general_accolade_successor_culture_effect = yes. The game's script calls it in 1 place, among them accolade_character_creation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
The comment above it in the file
FIND SUITABLE ACCOLADE SUCCESSOR INTERACTION this saves a random culture that's known for its knights and is familiar enough to the accolade_tournament_xp_gain_all_knights
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (60 lines of game script)
save_general_accolade_successor_culture_effect = {
random_culture_global = {
limit = {
OR = {
has_cultural_pillar = ethos_stoic
has_cultural_pillar = ethos_bellicose
has_cultural_parameter = wanderers_gain_extra_combat_skills
has_cultural_parameter = high_prowess_ignores_knight_restrictions
has_cultural_parameter = prowess_from_martial_education
has_cultural_parameter = martial_education_more_valued
has_cultural_parameter = strong_traits_more_valued
}
trigger_if = {
limit = {
scope:owner = {
highest_held_title_tier >= tier_duchy
}
exists = scope:owner.capital_county
}
any_culture_county = {
OR = {
holder = {
this = scope:owner
}
holder.liege = {
this = scope:owner
}
holder.top_liege = {
this = scope:owner
}
empire = scope:owner.capital_county.empire
}
}
}
trigger_else = {
exists = scope:owner.capital_county
any_culture_county = {
OR = {
holder = {
this = scope:owner
}
holder.liege = {
this = scope:owner
}
holder.top_liege = {
this = scope:owner
}
kingdom = scope:owner.capital_county.kingdom
}
}
}
culture_number_of_counties > 0
cultural_acceptance = {
target = scope:owner.culture
value >= 15
}
}
save_scope_as = knight_culture
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_general_accolade_successor_culture_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.