CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

save_general_accolade_successor_culture_effect

save_general_accolade_successor_culture_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 1797 (60 lines). No parameters.

save_general_accolade_successor_culture_effect is a scripted effect in Crusader Kings III, written at line 1797 of its file. It takes no parameters: save_general_accolade_successor_culture_effect = yes. The game's script calls it in 1 place, among them accolade_character_creation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

The comment above it in the file

FIND SUITABLE ACCOLADE SUCCESSOR INTERACTION
this saves a random culture that's known for its knights and is familiar enough to the accolade_tournament_xp_gain_all_knights

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (60 lines of game script)
save_general_accolade_successor_culture_effect = {
	random_culture_global = {
		limit = {
			OR = {
				has_cultural_pillar = ethos_stoic
				has_cultural_pillar = ethos_bellicose
				has_cultural_parameter = wanderers_gain_extra_combat_skills
				has_cultural_parameter = high_prowess_ignores_knight_restrictions
				has_cultural_parameter = prowess_from_martial_education
				has_cultural_parameter = martial_education_more_valued
				has_cultural_parameter = strong_traits_more_valued
			}
			trigger_if = {
				limit = {
					scope:owner = {
						highest_held_title_tier >= tier_duchy
					}
					exists = scope:owner.capital_county
				}
				any_culture_county = {
					OR = {
						holder = {
							this = scope:owner
						}
						holder.liege = {
							this = scope:owner
						}
						holder.top_liege = {
							this = scope:owner
						}
						empire = scope:owner.capital_county.empire
					}
				}
			}
			trigger_else = {
				exists = scope:owner.capital_county
				any_culture_county = {
					OR = {
						holder = {
							this = scope:owner
						}
						holder.liege = {
							this = scope:owner
						}
						holder.top_liege = {
							this = scope:owner
						}
						kingdom = scope:owner.capital_county.kingdom
					}
				}
			}
			culture_number_of_counties > 0
			cultural_acceptance = {
				target = scope:owner.culture
				value >= 15
			}
		}
		save_scope_as = knight_culture
	}
}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_general_accolade_successor_culture_effect.

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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