Scripted effect
accept_faith_conversion_add_clan_unity_effect
accept_faith_conversion_add_clan_unity_effect = yesgame/common/scripted_effects/00_unity_effects.txt, line 125 (39 lines). No parameters.
accept_faith_conversion_add_clan_unity_effect is a scripted effect in Crusader Kings III, written at line 125 of its file. It takes no parameters: accept_faith_conversion_add_clan_unity_effect = yes. The game's script calls it in 6 places, among them Compel Conversion (interaction), Demand Conversion (interaction) and Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_unity_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
accept_faith_conversion_add_clan_unity_effect = {
# If we are clan, we want to affect unity when converting another house member to our faith...
if = { # But you only gain unity if you are converting a member TO the house's primary faith
limit = {
exists = scope:puppet_or_actor.house
scope:puppet_or_actor.house = {
any_house_member = {
percent >= 0.6
faith = scope:puppet_or_actor.faith
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_conversion_accepted.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
else_if = { # If you are converting them AWAY from the primary faith, lose unity
limit = {
exists = scope:puppet_or_actor.house
scope:puppet_or_actor.house = {
any_house_member = {
percent >= 0.6
faith = scope:recipient.faith
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_conversion_accepted.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
}As written in game/common/scripted_effects/00_unity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls accept_faith_conversion_add_clan_unity_effect.
Character interactions (6)
Source: game/common/scripted_effects/00_unity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.