Modifier · province
Preserved Wilderness
preserved_wilderness_modifier
This unsettled land has been protected as sacred wilderness, making its natural paths safer for travelers. Speed: +10%
Preserved Wilderness (modifier ID preserved_wilderness_modifier) is a named modifier in Crusader Kings III. It gives Danger -10. The script puts it on a province. One place in the game's script adds it: Preserve the Wilderness (decision). 1 place removes it. Patch 1.20.1.2, from game/common/modifiers/00_religion_modifiers.txt.
Effects
- Danger-10
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (1)
Where it is removed
On actions (the game's own hooks) (1)
- pam_sanctity_of_nature_building_completed_on_action
Source: game/common/modifiers/00_religion_modifiers.txt (line 122), the English localisation (preserved_wilderness_modifier, preserved_wilderness_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.