CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Modifier · county

Mercantile Contacts

mercantile_contacts_modifier

Roads to Power files

A distant powerful family directs their local merchants to the ample business opportunities to be found here.

Mercantile Contacts (modifier ID mercantile_contacts_modifier) is a named modifier in Crusader Kings III, in the Roads to Power files. It gives Holding Taxes +20%, Building Construction Cost -10%, Building Construction Time -10%. The script puts it on a county. One place in the game's script adds it: The Charms of … (event chariot_race.4020). Patch 1.20.1.2, from game/common/modifiers/07_ep3_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

Events (1)

Source: game/common/modifiers/07_ep3_modifiers.txt (line 1419), the English localisation (mercantile_contacts_modifier, mercantile_contacts_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

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