Modifier · county
Mercantile Contacts
mercantile_contacts_modifier
A distant powerful family directs their local merchants to the ample business opportunities to be found here.
Mercantile Contacts (modifier ID mercantile_contacts_modifier) is a named modifier in Crusader Kings III, in the Roads to Power files. It gives Holding Taxes +20%, Building Construction Cost -10%, Building Construction Time -10%. The script puts it on a county. One place in the game's script adds it: The Charms of … (event chariot_race.4020). Patch 1.20.1.2, from game/common/modifiers/07_ep3_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (1)
- The Charms of …
chariot_race.4020 · for 10 years
Source: game/common/modifiers/07_ep3_modifiers.txt (line 1419), the English localisation (mercantile_contacts_modifier, mercantile_contacts_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.