Modifier · province
Divine Barays
mandala_divine_barays_defense_modifier
These divine barays, in addition to aiding spirituality, also help to keep outsiders and their ilk at bay.
Divine Barays (modifier ID mandala_divine_barays_defense_modifier) is a named modifier in Crusader Kings III, in the All Under Heaven files. It gives Stationed Men-at-Arms Toughness per Level of Devotion +2%, Defender Holding Advantage +10, Plague Resistance +10. The script puts it on a province. 3 places in the game's script add it, among them mandala_capital_05 (great project), Capital Rewards (event tgp_east_asia_mandala_capital_events.1010) and Capital: the Divine Temple Palace (event tgp_east_asia_mandala_capital_events.1000). Patch 1.20.1.2, from game/common/modifiers/tgp_mandala_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Great projects (1)
- mandala_capital_05through mandala_contributor_divine_barays_reward_effect
Events (2)
- Capital Rewards
tgp_east_asia_mandala_capital_events.1010through mandala_contributor_divine_barays_reward_effect - Capital: the Divine Temple Palace
tgp_east_asia_mandala_capital_events.1000through mandala_contributor_divine_barays_reward_effect
Source: game/common/modifiers/tgp_mandala_modifiers.txt (line 252), the English localisation (mandala_divine_barays_defense_modifier, mandala_divine_barays_defense_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.