Modifier · county
Beasts Culled
laamp_base_5001_success_employer_modifier
This county's animal population is thoroughly under control.
Beasts Culled (modifier ID laamp_base_5001_success_employer_modifier) is a named modifier in Crusader Kings III. It gives Danger -10, Monthly county control growth +0.5/month, Development Growth +0.1/month, County Fertility Growth +5%. The script puts it on a county. One place in the game's script adds it: … to the Slaughter: Success! (event laamp_base_contract_schemes.5002). Patch 1.20.1.2, from game/common/modifiers/00_laamp_modifiers.txt.
Effects
- Danger-10
- Monthly county control growth+0.5/month
- Development Growth+0.1/month
- County Fertility Growth+5%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (1)
- … to the Slaughter: Success!
laamp_base_contract_schemes.5002 · for 10 years
Source: game/common/modifiers/00_laamp_modifiers.txt (line 215), the English localisation (laamp_base_5001_success_employer_modifier, laamp_base_5001_success_employer_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.