Modifier · county
Self-sufficient
governance_self_sufficient_county_modifier
Self-sufficient (modifier ID governance_self_sufficient_county_modifier) is a named modifier in Crusader Kings III. It gives Development Growth +20%, Holding Taxes -25%. The script puts it on a county. One place in the game's script adds it: A Missing Village (event stewardship_domain_special.1422). Patch 1.20.1.2, from game/common/modifiers/00_governance_lifestyle_modifiers.txt.
Effects
- Development Growth+20%
- Holding Taxes-25%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (1)
- A Missing Village
stewardship_domain_special.1422 · for 10 years
Source: game/common/modifiers/00_governance_lifestyle_modifiers.txt (line 292), the English localisation (governance_self_sufficient_county_modifier, governance_self_sufficient_county_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.