Modifier · house
Masters of the Mediterranean
fp2_controls_the_mediterranean_house_modifier
This house is famed for having taken control over the Mediterranean sea and the trade that flows through it.
Masters of the Mediterranean (modifier ID fp2_controls_the_mediterranean_house_modifier) is a named modifier in Crusader Kings III, in the The Fate of Iberia files. It gives Development Growth +15%, Monthly Prestige +5%, Naval Speed +10%, Coastal Advantage +5. The script puts it on a house. 2 places in the game's script add it, among them Secure the Mediterranean (decision) and Rulers of The Mediterranean (event iberia_north_africa.2105). Patch 1.20.1.2, from game/common/modifiers/03_dlc_fp2_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (1)
- Secure the Mediterranean
for 100 years
Events (1)
- Rulers of The Mediterranean
iberia_north_africa.2105 · for 100 years
Source: game/common/modifiers/03_dlc_fp2_modifiers.txt (line 971), the English localisation (fp2_controls_the_mediterranean_house_modifier, fp2_controls_the_mediterranean_house_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.