Modifier · county
The Stolen City
fp1_mann_pirate_capital_modifier
The local capital earned its moniker through blood, fear, and toil. The toil is home-grown, but the blood and fear are brought in from abroad. Regularly.
The Stolen City (modifier ID fp1_mann_pirate_capital_modifier) is a named modifier in Crusader Kings III, in the The Northern Lords files. It gives Building Construction Time -200%, Building Construction Cost -50%. The script puts it on a county. 4 places in the game's script add it, among them Elevate the Kingdom of Mann & the Isles (decision), A Kingdom of Pirates (event fp1_major_decisions.0021) and A Kingdom of Pirates (event fp1_major_decisions.0022). Patch 1.20.1.2, from game/common/modifiers/01_dlc_fp1_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (1)
- Elevate the Kingdom of Mann & the Isles
for 100 yearsthrough elevate_mann_and_the_isles_scripted_effect
Events (3)
- A Kingdom of Pirates
fp1_major_decisions.0021 · for 100 yearsthrough elevate_mann_and_the_isles_scripted_effect - A Kingdom of Pirates
fp1_major_decisions.0022 · for 100 yearsthrough elevate_mann_and_the_isles_scripted_effect - A Kingdom of Pirates
fp1_major_decisions.0023 · for 100 yearsthrough elevate_mann_and_the_isles_scripted_effect
Source: game/common/modifiers/01_dlc_fp1_modifiers.txt (line 468), the English localisation (fp1_mann_pirate_capital_modifier, fp1_mann_pirate_capital_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.