CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Modifier · county

The Stolen City

fp1_mann_pirate_capital_modifier

The Northern Lords files

The local capital earned its moniker through blood, fear, and toil. The toil is home-grown, but the blood and fear are brought in from abroad. Regularly.

The Stolen City (modifier ID fp1_mann_pirate_capital_modifier) is a named modifier in Crusader Kings III, in the The Northern Lords files. It gives Building Construction Time -200%, Building Construction Cost -50%. The script puts it on a county. 4 places in the game's script add it, among them Elevate the Kingdom of Mann & the Isles (decision), A Kingdom of Pirates (event fp1_major_decisions.0021) and A Kingdom of Pirates (event fp1_major_decisions.0022). Patch 1.20.1.2, from game/common/modifiers/01_dlc_fp1_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

Events (3)

Source: game/common/modifiers/01_dlc_fp1_modifiers.txt (line 468), the English localisation (fp1_mann_pirate_capital_modifier, fp1_mann_pirate_capital_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

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