Modifier · county
Fertile Fields
fertile_ground_modifier
An influx of seeds and tools from the capital has made these grounds ripe for development.
Fertile Fields (modifier ID fertile_ground_modifier) is a named modifier in Crusader Kings III. It gives Development Growth +0.1/month, Building Construction Cost -5%. The script puts it on a county. One place in the game's script adds it: Mandala Ritual: Sprouting Flowers (event tgp_east_asia_mandala_task_contract_events.1700). Patch 1.20.1.2, from game/common/modifiers/00_event_modifiers.txt.
Effects
- Development Growth+0.1/month
- Building Construction Cost-5%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (1)
- Mandala Ritual: Sprouting Flowers
tgp_east_asia_mandala_task_contract_events.1700 · for 15 years
Source: game/common/modifiers/00_event_modifiers.txt (line 753), the English localisation (fertile_ground_modifier, fertile_ground_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.