Modifier · character
Feral
feral_modifier
This character was raised in the wild, far from human civilization. With that comes a plethora of developmental and health issues that may be difficult to overcome.
Feral (modifier ID feral_modifier) is a named modifier in Crusader Kings III, in the Tours and Tournaments files. It gives Health -1.5, Natural Dread +20, Learning -5, Diplomacy -5, Stewardship -5, Prowess +10. The script puts it on a character. One place in the game's script adds it: feral_child_template (scripted character templates). 1 place removes it. Patch 1.20.1.2, from game/common/modifiers/04_ep2_modifiers.txt.
Effects
- Health-1.5
- Natural Dread+20
- Learning-5
- Diplomacy-5
- Stewardship-5
- Prowess+10
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Scripted character templates (1)
- feral_child_template
for 5 years
Where it is removed
Events (1)
- …, a Breakthrough
travel_events.4013
Source: game/common/modifiers/04_ep2_modifiers.txt (line 172), the English localisation (feral_modifier, feral_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.