CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Modifier · county

Dodekapolis

dodekapolis_modifier

Since the age of Homer, when the Aeolian and Ionian colonists disembarked upon the western coast of Anatolia, the 12 cities of the Anatolian coast — the dodekapolis — have stood as shining beacons of civilization and human development. Can build Crop Fields

Dodekapolis (modifier ID dodekapolis_modifier) is a named modifier in Crusader Kings III. It gives Development Growth +30%, Holding Taxes +10%. The script puts it on a county. One place in the game's script adds it: on_game_start (on action). Patch 1.20.1.2, from game/common/modifiers/00_province_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/modifiers/00_province_modifiers.txt (line 185), the English localisation (dodekapolis_modifier, dodekapolis_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

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