Modifier · county
Dodekapolis
dodekapolis_modifier
Since the age of Homer, when the Aeolian and Ionian colonists disembarked upon the western coast of Anatolia, the 12 cities of the Anatolian coast — the dodekapolis — have stood as shining beacons of civilization and human development. Can build Crop Fields
Dodekapolis (modifier ID dodekapolis_modifier) is a named modifier in Crusader Kings III. It gives Development Growth +30%, Holding Taxes +10%. The script puts it on a county. One place in the game's script adds it: on_game_start (on action). Patch 1.20.1.2, from game/common/modifiers/00_province_modifiers.txt.
Effects
- Development Growth+30%
- Holding Taxes+10%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
On actions (the game's own hooks) (1)
- on_game_start
Source: game/common/modifiers/00_province_modifiers.txt (line 185), the English localisation (dodekapolis_modifier, dodekapolis_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.