Modifier · character
Defiant High-King
defiant_high_king_conversion_boost_modifier
This character worships the Old Gods, and will go to any lengths to show that others should too. Significant boost to Convert Faith in County speed against Organized Faiths
Defiant High-King (modifier ID defiant_high_king_conversion_boost_modifier) is a named modifier in Crusader Kings III, in the The Northern Lords files. The script puts it on a character. 4 places in the game's script add it, among them Secure the High Kingdom of the North Sea (decision), The High … of the North (event fp1_major_decisions.0001) and The High … of the North (event fp1_major_decisions.0002). 1 place removes it. Patch 1.20.1.2, from game/common/modifiers/01_dlc_fp1_modifiers.txt.
Effects
No modifier lines of its own. The script checks for it 1 time (has_…_modifier).
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (1)
Events (3)
- The High … of the North
fp1_major_decisions.0001 · for 20 yearsthrough secure_high_kingdom_north_sea_scripted_effect - The High … of the North
fp1_major_decisions.0002 · for 20 yearsthrough secure_high_kingdom_north_sea_scripted_effect - The High … of the North
fp1_major_decisions.0003 · for 20 yearsthrough secure_high_kingdom_north_sea_scripted_effect
Where it is removed
Events (1)
Source: game/common/modifiers/01_dlc_fp1_modifiers.txt (line 22), the English localisation (defiant_high_king_conversion_boost_modifier, defiant_high_king_conversion_boost_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.