Interaction · Diplomatic actions
Promote … Culture
Ask the recipient to adopt the … Culture
What you need
You
To send it
- … does not have the Nomadic or Herder Government
To see it in the menu
- If played by the AI:
- Highest held Title is at least Duchy Rank
- Your Government is Nomadic
- Your domicile:
domicile_culture ?= scope:actor.culturedomicile_uses_culture_and_faith = yes
- Your culture:
One of these
is_divergent_culture = yesor
is_hybrid_culture = yes
The character you target
To send it
- Is not imprisoned by you
- Does not have a Strong Hook on you
- Is not at war with you
To see it in the menu
If
- Their domicile:
domicile_uses_culture_and_faith = yes
Then
domicile.domicile_culture != scope:actor.culture
Otherwise
- Their culture is the same as that of actor
- Their domicile:
One of these
- Is a tributary of you or of your suzerains
or
Is a vassal (or below) of you
Promote … Culture is a diplomatic character interaction in Crusader Kings III. The character you target needs: Is not imprisoned by you, Does not have a Strong Hook on you and Is not at war with you. The AI weighs it. Reasons the AI weighs include They is Obedient to you (+1,000), Your Dominance (+20), Your Dominance (+50) and 5 more. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.
Quick answers (2)
- What are the requirements for Promote … Culture in CK3?
- The character you target: Is not imprisoned by you, Does not have a Strong Hook on you and Is not at war with you. (patch 1.20.1.2)
- How do I get the AI to accept Promote … Culture?
- The AI weighs it. Its reasons: They is Obedient to you +1,000, … Opinion of …, Your Dominance +20, Your Dominance +50, Your Dominance +100, Spending Herd +60, Spending Prestige +60, Hook used +1,000 and The recipient is a Herder +100.
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -50 |
They is Obedient to youwhen
| +1,000 |
| … Opinion of … | varies |
Your Dominancewhen
| +20 |
Your Dominancewhen
| +50 |
Your Dominancewhen
| +100 |
Spending Herdwhen
| +60 |
Spending Prestigewhen
| +60 |
Hook usedwhen
| +1,000 |
The recipient is a Herderwhen
| +100 |
Acceptance (ai_accept) (67 lines of game script)
base = -50
modifier = {
add = 1000
scope:recipient = {
is_obedient_to = scope:actor
}
desc = MIGRATION_INTERACTION_OBEDIENT_ACCEPTANCE
}
opinion_modifier = {
opinion_target = scope:actor
who = scope:recipient
multiplier = 1
desc = AI_OPINION_REASON
}
modifier = {
add = 20
desc = NOMADIC_AUTHORITY_POSITIVE_REASON
trigger = {
scope:actor = {
has_realm_law = nomadic_authority_3
}
}
}
modifier = {
add = 50
desc = NOMADIC_AUTHORITY_POSITIVE_REASON
trigger = {
scope:actor = {
has_realm_law = nomadic_authority_4
}
}
}
modifier = {
add = 100
desc = NOMADIC_AUTHORITY_POSITIVE_REASON
trigger = {
scope:actor = {
has_realm_law = nomadic_authority_5
}
}
}
modifier = {
add = 60
scope:herd_send_option = yes
desc = HERD_INTERACTION_ACCEPTANCE_SEND_OPTION
}
modifier = {
add = 60
scope:prestige_send_option = yes
desc = PRESTIGE_INTERACTION_ACCEPTANCE_SEND_OPTION
}
modifier = {
trigger = {
scope:hook ?= yes
}
add = 1000
desc = LEGEND_HOOK_USED
}
modifier = {
add = 100
desc = CONFEDERATION_HERDER_REASON
trigger = {
scope:recipient = {
government_has_flag = government_is_herder
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
What happens
If they accept
- The character you target:
- If their culture is the same as that of actor: Adopts the … Culture
- Opinion: Respect (+10)
If
- The option “herd send option” is chosen
Then
- You:
pay_herd = { target = scope:recipient value = domicile.minor_herd_value }
Options when sending
- Use a Hook
- Gift with Herd
- Impress with Prestige
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (34 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
}
is_shown = scope:actor.domicile ?= {
domicile_culture ?= scope:actor.culture
domicile_uses_culture_and_faith = yes
}
scope:actor.culture ?= {
OR = {
is_divergent_culture = yes
is_hybrid_culture = yes
}
}
scope:recipient = {
trigger_if = {
limit = {
domicile ?= {
domicile_uses_culture_and_faith = yes
}
}
domicile.domicile_culture != scope:actor.culture
}
trigger_else = {
culture != scope:actor.culture
}
OR = {
is_tributary_of_suzerain_or_above = scope:actor
is_vassal_or_below_of = scope:actor
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Can be sent when (is_valid…) (40 lines of game script)
scope:recipient = {
NOR = {
is_imprisoned_by = scope:actor
has_strong_hook = scope:actor
is_at_war_with = scope:actor
}
}
NOT = {
custom_tooltip = {
text = not_a_nomad_or_herder_tt
scope:recipient = {
NOT = {
government_has_flag = government_is_in_steppe
}
}
}
}
trigger_if = {
limit = {
exists = scope:recipient.domicile
}
custom_tooltip = {
text = not_a_parent_culture_of_domicile_tt
scope:actor.culture = {
any_parent_culture_or_above = {
this = scope:recipient.domicile.domicile_culture
}
}
}
}
trigger_else = {
custom_tooltip = {
text = not_a_parent_culture_tt
scope:actor.culture = {
any_parent_culture_or_above = {
this = scope:recipient.culture
}
}
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Effects (on_send, on_accept, on_decline) (107 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = promote_culture_accepted_tt
left_icon = scope:recipient
scope:recipient = {
if = {
limit = {
domicile ?= {
domicile_uses_culture_and_faith = yes
}
}
custom_tooltip = {
text = family_and_lands_convert_domicile_tt
every_held_title = {
limit = {
tier = tier_county
is_landless_type_title = no
culture = scope:recipient.domicile.domicile_culture
}
add_to_list = counties_to_convert
}
every_close_or_extended_family_member = {
limit = {
is_courtier_of = scope:recipient
culture = scope:recipient.domicile.domicile_culture
}
add_to_list = spouses_and_family_to_convert
}
domicile = {
set_domicile_culture = scope:actor.culture
}
}
}
else = {
custom_tooltip = {
text = family_and_lands_convert_tt
every_held_title = {
limit = {
tier = tier_county
is_landless_type_title = no
culture = scope:recipient.culture
}
add_to_list = counties_to_convert
}
every_close_or_extended_family_member = {
limit = {
is_courtier_of = scope:recipient
culture = scope:recipient.culture
}
add_to_list = spouses_and_family_to_convert
}
}
}
if = {
limit = {
culture != scope:actor.culture
}
set_culture = scope:actor.culture
}
hidden_effect = {
every_in_list = {
list = counties_to_convert
set_county_culture = scope:actor.culture
}
every_in_list = {
list = spouses_and_family_to_convert
set_culture = scope:actor.culture
}
}
add_opinion = {
modifier = respect_opinion
opinion = 10
target = scope:actor
}
}
}
if = {
limit = {
scope:prestige_send_option = yes
}
scope:actor = {
add_prestige = scope:actor.minor_prestige_loss
}
scope:recipient = {
add_prestige = scope:actor.minor_prestige_value
}
}
if = {
limit = {
scope:herd_send_option = yes
}
scope:actor = {
pay_herd = {
target = scope:recipient
value = domicile.minor_herd_value
}
}
}
if = {
limit = {
scope:hook = yes
}
use_hook = scope:recipient
}
}
on_decline = scope:actor = { }As written in game/common/character_interactions/09_mpo_interactions.txt.
- Category
- Diplomatic actions
- In the menu
- main list
- ID
promote_divergent_or_hybrid_culture_interaction
Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).